0
votes
1answer
30 views

How can I know when a player quits out of a turn from the Game Center UI?

In an iOS Game Center managed turn based game, if a player quits out of turn from the Game Center UI, then turnBasedMatchmakerViewController:playerQuitForMatch isn't called (as expected). However, the ...
4
votes
1answer
187 views

Do leaderboard sets (in Game Center) allow 500 unique leaderboards?

The Game Kit Programming Guide for iOS claims: The number of different leaderboards allowed increases to 500 leaderboards per game when leaderboard sets have been enabled...Leaderboard sets ...
1
vote
0answers
34 views

GameCenter and multiple user's data on same device

I was wondering. Is there any official guidance from Apple suggesting how to deal with multiple GameCenter users data on the same device? My current plan is to create one file for each user and a ...
1
vote
1answer
103 views

How should I manage persistent score in Game Center leaderboards?

Let's say that I'm developing an iOS RPG where the player gains 1 point per monster kill. The amount of monsters killed is persistent data: it is an endless adventure, and the score keeps on growing. ...
0
votes
0answers
50 views

Doesn't clear sandbox after Quit game in IOS6

I created a turn based game by using game center. When I quit the game , in sandbox it doesn't clear. All quit games are listed in sandbox. How can I clear the sandbox ? Thank you.
0
votes
0answers
98 views

GameCenter invite friend with list of GKInvite

I am using Game Center in my game for iPhone in IOS 6. I have a tableview with a list of GameCenter┬┤s friends . When I click a friend name, this friend recieve anotificati├│n (Game Center Notification) ...
3
votes
1answer
108 views

Should “games played this week” be computed from a fixed or running time span?

I'd like to create a leaderboard that shows how many games each player has played. This works fine for the "all time" section in Game Center, since I can just submit the total number. But what I ...
2
votes
2answers
717 views

Sync clocks on a real time multiplayer game - Is this ok?

I'm developing a multiplayer game through Gamecenter in unity with prime31 plugin. This is how I sync the clocks of the two players (right now there will only be 2 player in one match), and I wanted ...
0
votes
2answers
587 views

Which platform (server) use for turn based card game?

My game will do next: Dealing 4 cards to every player Random player is turning over 1 card, after him another (which has seen card of previous player) and etc. On the end player with the highest ...
0
votes
1answer
743 views

Integrating game center into cocos2d

I have a Cocos 2d game in which I want to have achievements and a leader-board. What are the steps I would need to take? Thanks P.S All of the tutorials I have found are outdated. So please write ...
1
vote
2answers
119 views

Submit scores for multiple players to Game Center from one iPhone

I have a quiz game, which i would like to integrate Game Center for. This is a "local" multiplayer game with the possibility to play six players per match. Is it possible to submit scores to the Game ...
2
votes
1answer
245 views

Game Center: Leaderboard score inconsistencies

Background I'm currently developing a simple library that mirrors Game Center's functionalities locally. Basically, this library is a system that manages achievements and leaderboards, and optionally ...
5
votes
1answer
625 views

iOS Game Center - Quit turn-based games for previous version of app

I have a game on the iOS App Store that uses Game Center for turn-based multiplayer (GKTurnBasedMatch). I recently updated the app with a new game mode and I had to change the network protocol for ...
0
votes
1answer
80 views

Should be GameKit used together with GameCenter?

As far as I understand, GameKit provides Bluetooth-maches, while GameCenter allows to play matches through internet. So it looks like the best scenario is to use both of them? Is this reasonable?
0
votes
1answer
235 views

How to test a turn-based ios Game Center game with 2 devices?

This might well be a very dumb question, but here goes anyway, I'm planning my turn-based ios game center game, obviously I know I'll need 2 iDevices to test it on, but how would I test the online ...
0
votes
2answers
355 views

What is the most secure way to archive a GKScore to be re-submitted later?

I'm looking for the safest way to archive and store a GKScore that needs to be re-submitted to Game Center (say, because the user didn't have a network connection at the time the score was earned). I ...
2
votes
3answers
799 views

How do I make a turn based game for two players who play with different devices on iOS?

I only have experience in physics-based games in cocos2d. I want to develop a turn-based game in Cocoa Touch (iOS). Two players will play this game on different devices which connect via Bluetooth or ...