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23 views

I want to develop games in WPF. Is it possible to use game engine with it? [on hold]

I am newbie in development of games. I want to develop games in WPF. Is it possible to use game engine with it? If yes, then which one is preferred. Sorry, if the question is repeated.
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0answers
7 views

Libgdx - How to change GestureListener pan finger sensibility?

I implemented GestureListener in my Overlap2dStage to pan the camera when the player drags its finger over the screen. But I also have some actors that extend InputAdapter to detect when the user ...
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0answers
46 views

Game Development Courses for FPS Games Beginner to Advanced [closed]

Is there any High end Professional game programming a molding courses high end FPS games that I can follow along and watch? Im looking for online courses that take me from knowing nothing to ...
-2
votes
0answers
16 views

java filling a rectangle with blocks [closed]

Hello I have a game like 2d space engineers where you place blocks to build a space ship I want to be able to drag my mouse from 1 point to another and be drawing rectangle in that area then when the ...
1
vote
0answers
26 views

OpenGL enabled Java game not detected by Fraps

Recently I found out that I could enable OpenGL hardware acceleration in my java game with the line System.setProperty("sun.java2d.opengl", "True"); Initial tests showed a big boost in performance. ...
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0answers
20 views

java grouping blocks together to form one object [closed]

Hello I have a game like 2d space engineers where you place blocks to build a space ship I want to be able to see which blocks are connected to each other and be able to move them all together when I ...
1
vote
1answer
34 views

DirectX 11 - Get the world matrix of my camera

I'm relatively new to the world of 3D games programming and I am not sure if I am understanding some key concepts correctly. Right now I have created a sphere that is 2.0f in radius which surround ...
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7 views

How to handle game widget destruction as a result of an event?

I have a simple hierarchy of containers and widgets like buttons, line edits and labels. Every node in this hierarchy is a Widget, specialized with a subclass to make custom behaviors for each type of ...