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Problem with coroutines unity 3d

I cannot understand why the coroutines are not waiting the designated number of seconds before executing the code below it. At the moment, the animation bleeds into the next state. I could get around ...
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Internal FSM transition from an external Raycast's results

I'm making good progress on my shooter, I've now moved onto the AI. Currently I perform a Raycast from my base Weapon class to check for impacts, and then invoke a function on the hit object after ...