I've implemented a [basic] FSM in my game and it currently does its job very well. Recently I have come across a "problem" that I need to show a "Loading map. Please wait..." screen for as long the ...
I'm making good progress on my shooter, I've now moved onto the AI. Currently I perform a Raycast from my base Weapon class to check for impacts, and then invoke a function on the hit object after ...
While answering this question, I realised I had made the same mistake in my own code for a game I am writing using an Entity-Component System. The problem arose when I decided to use a Finite State ...