I'm making a 2D game with two spaceships flying around shooting each other. One spaceship is controlled by the user, the by an AI. I want to use a simple Finite State Machine (FSM) for the AI. I'm ...
I have been reading around about stack-based FSM, and I found it to be perfect for my game. However, when a character moves, it consequently have to face in some direction (and animation of each ...