1
vote
0answers
268 views

State Machine with State per Entity [closed]

I have a generic state machine implementation like this: public abstract class State<TOwner> { public virtual void OnEnter(TOwner owner) { ... } public virtual void OnExit(TOwner ...
3
votes
2answers
720 views

States, actions logic am I doing it right?

Currently I have the follow states: Need To Run Run Need To Walk Walk Need To Fight Fight Am I misunderstanding it and mixig possible actions with states ? I mean, to me Need To Run would either ...