I'm trying to implement an axis-aligned bounding box with center/half-size instead of min/max. And I have some problems when it comes to create a method to detect if the aabb is visible or not. I try ...
I wonder if it is possible to optimize the performance of "BoundingFrustum" requesting return of the visible elements that are found only on the part of the ground before the player .. Checker and not ...
I'm drawing a simple Voxel world. When I naively render all the vertices, things look fine. But when I change my code to include a ViewFrustum check, I start getting strange visual glitches like ...