Tagged Questions
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Optimize maximum performance “Frustum.contain ()” on XNA?
I wonder if it is possible to optimize the performance of "BoundingFrustum" requesting return of the visible elements that are found only on the part of the ground before the player .. Checker and not ...
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XNA Drawing Glitches (maybe Viewfrustum related?)
I'm drawing a simple Voxel world. When I naively render all the vertices, things look fine. But when I change my code to include a ViewFrustum check, I start getting strange visual glitches like ...