I have a spherical clipmap based planet terrain. The entire planet is made from a ring geometry of 1 unit which the vertex shader moves to cover the entire planet of 6 million unit radius. But the ...
When I render five boxes in WebGL with one texture for all of them, the app runs at 60 FPS, nice. But when I render 70 boxes the performance decreases to ~40fps... but only 5 of the boxes are visible. ...