Tagged Questions
3
votes
2answers
67 views
Extract smaller frustum from camera frustum?
Background:
I was thinking of implementing multiselection by performing a frustum culling on a sub-part of the screen.
Problem:
Given total screensize, a rectangle on the screen (pos, size), and ...
0
votes
0answers
73 views
Radar approach to Frustum Culling… fail at first simple test. What's the problem?
Trying to get at least the very simple part 1 of the Lighthouse3D Radar Frustum Culling tutorial to work... and am absolutely baffled that I can't even make that part work in my renderer.
So the ...
1
vote
1answer
159 views
Creating a frustum for culling in world-space glm matrices
I need to do frustum culling where the bounding boxes are in world-space to determine which entities get to be updated/drawn. I was trying to use the classic projection/view matrix plane extraction ...
3
votes
4answers
696 views
Linear search vs Octree (Frustum cull)
I am wondering whether I should look into implementing an octree of some kind.
I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ...
2
votes
3answers
1k views
Suggest a simple Java math library for matrix operations for use with OpenGL (lwjgl) [closed]
I'm writing an OpenGL app with Java. I need to do some math for camera and frustum culling (for AABB). Could you suggest a simple and fast Java math library for that?