Tagged Questions

Framework is an software abstraction where generic functionality can be selectively changed by user code, thus providing application specific behaviour.

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0
votes
1answer
119 views

Game Taking too long during render cycles [closed]

Firstly, I'm not asking anyone to read my code. It is only posted as a reference just in case you want to. I am asking for general tips on how to get my game running at higher FPS on android, for ...
0
votes
0answers
133 views

Encapsulating variable elements into one drawable object - XNA/MVVM

Ok so I'm building a game and there is a class for an Object which gets the Values of a specific card from a XML Table and stores them in varibles. Note: I will have many "Card"'s instantiated at any ...
0
votes
1answer
622 views

What is the difference between an API, Framework, IDE, and Game Engine?

I am just starting out trying to learn to develop games. At first I thought c++ and Opengl were the tools a beginner would start out to make a game, but quickly found out the Opengl was just a API for ...
4
votes
4answers
416 views

HTML5 without a framework

I am looking to get into game development, after a lot of searching I have decided to try with html5 and, while I can see the advantages of frameworks, I would like to learn the basics without a ...
14
votes
2answers
971 views

What advantages does bare OpenGL provide over frameworks/engines to small developers? [closed]

I've noticed a trend of indie developers steering away from frameworks and engines, and moving towards using bare OpenGL, or using it combined with SDL/SFML2. As an indie developer, I can't see what ...
6
votes
2answers
1k views

Is using multiple canvas objects a good practice?

We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice: We have a ...
9
votes
2answers
6k views

Entity Component Systems with C++ - Accessing components

(What I'm describing is based on this design: What is an entity system framework?, scroll down and you'll find it) I'm having some problems creating an entity-component system in C++. I have my ...
0
votes
2answers
317 views

What java library/framework for a game with baldurs gate like grapics? [closed]

I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff. As language I want to use java (or scala, I thinking about it - the good ...
1
vote
0answers
175 views

DirectX Effects Framework alternative [closed]

Now that the DirectX Effects framework has been axed, are there any other similar frameworks out there ? I now there's Nvidia CGFX, but does that work with the latest DirectX versions ? I'd rather not ...
2
votes
1answer
113 views

How to create 2D textures from footage

I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
-1
votes
2answers
211 views

Ebooks for building game framework in HTML5 [closed]

I begin to develop game but I don't know best ebooks for build simple game framework in HTML5 . Can anyone suggest ebooks for me and where to get free image resources for build map in game like as ...
0
votes
2answers
44 views

Is it must to use 3rd party framework to use to develop adobe stage3d game

I was searching for tutorials to develop games using stage3d. Every where I came across the articles/tutorials using the frameworks. Is it compulsory to use the frameworks? or its very difficult to ...
1
vote
0answers
671 views

melonJS: Entity and solid block on collision layer

Actually I have my player entity with 64x64 sprite animation and 18x60 hitbox also the map is maded by 16x16 tiles. When my player goes some way he can pass through blocks (but not all of them). For ...
4
votes
1answer
267 views

Music Rhythm Game Difficulty Question

I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific ...
16
votes
3answers
795 views

How to monetize and protect a engine's and its framework's copyrights and patents?

I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework ...
1
vote
4answers
2k views

WPF or WinForms for Game Development and learning resources? [closed]

I'm looking to create a game framework for my own personal use... I want to use WPF, but I'm unsure if that is a wise choice... The games I will be writing should not require high performance ...
2
votes
2answers
5k views

What 2D game engines are there available for C++? [closed]

I just realized there are not C++ 2D Game Engines that I know of. For example, something like Pygame in Python, or Slick2D in Java. We have the following: SDL -> Too low level, not a Game Engine ...
3
votes
2answers
3k views

What Scala-oriented game frameworks exist?

I'm looking into Scala game development, and wondering if there are any game frameworks oriented towards it, rather than Java. Java has Slick2D and LWJGL, but they do not take advantage of Scala ...
7
votes
3answers
760 views

Is there any Card Game Framework? [closed]

Please let's avoid the discussion of creating/using a game framework or not. I would like to create a small framework for card games or use one if it exists. Does anyone knows one? Preferably ...
8
votes
3answers
383 views

Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?

EDIT (2): Since there are two answers and I haven't accepted any of them I figured I'd motivate what I'd consider an answer here: Either something strongly suggesting any such approach would be ...
2
votes
3answers
892 views

Application toolkits like QT versus traditional game/multimedia libraries like SFML

I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party ...
13
votes
3answers
3k views

What is a game framework versus a game engine?

What is the difference between a game framework (e.g. XNA with C#, SDL for c++) and a game engine? Do game frameworks USE engines? Does a game engine encapsulate sub-engines like physics engines, ...
1
vote
1answer
631 views

How do I deploy my JavaScript/HTML 5 to desktop and smartphone?

I'm looking for framework that will let me code on JS for HTML5 canvas and then will let me deploy to desktop and Android. I'm not looking to learn new stuff like Haxe or Lua. I want to do it in plain ...
2
votes
2answers
784 views

Android/Java AI agent framework/middleware

I am looking for an AI agent framework to use as a starting point in an Android game I have to create for a university research project. It has been suggested to me to use JADE, but, as far as I can ...
-1
votes
1answer
319 views

When should one use the Abstract, Implements, or extends keywords? [closed]

I'm just now moving from a beginner to intermediate level android programmer in the java language. i can successfully write a game framework of classes that work together to accomplish a task beyond ...
3
votes
1answer
657 views

Any good web frameworks for asynchronous multiplayer games?

I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - ...
6
votes
1answer
867 views

Questions about XNA [closed]

I've read tons of different threads about XNA, but I still have some questions. First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, ...
2
votes
1answer
360 views

Distributing an Android game with plugins via the market

I'm new to Android development, and was wondering how the following could be achieved within the confines of the Android market as a distribution channel: One main application, which handles the ...
2
votes
4answers
845 views

Best platform for puzzle game development on the iPad

I have a series of hidden object and puzzle games mapped out that I want to develop for the iPad and although I have written programs before, it's been a while. I've been trying to find the best ...
5
votes
2answers
3k views

Best Game Engine/Framework and Language for 2D actor/sprite intensive game [closed]

I'm new to the game dev world. I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with ...
3
votes
3answers
660 views

Is there a library or a framework that handles networking in an RTS? [closed]

I'm aiming for making a(n) RTS game with networking so instead of doing tedious stuff like networking I wonder if there is a library/framework that will save me the effort. I intend to make that game ...
0
votes
1answer
204 views

3d immersive Virtual Conference meeting environment development on the web (3d website)-Help required [closed]

I want to develop 3d immersive virtual collaborative conference meeting environment on the web i.e an immersive virtual environment for our university Teachers to attend and address conference ...
2
votes
2answers
394 views

handling errors in a framework

I'm writing a D3D11 framework and I'm trying to clean it up a little, and I'm unsure how to handle errors and return codes in my classes/code. What is the "best" and cleanest way to implement error ...
1
vote
2answers
2k views

Is there an open source rhythm / music game framework?

I'm trying to build a very simple rhythm game (as a one-off art installation, not a commercial project) demonstrating a novel controller, but I've got an extremely short timeframe to do it in. Are ...
4
votes
3answers
4k views

What are the advantages and limitations of using Qt for game development? [closed]

I know there is already a thread asking for example 3d games written using Qt. What I'd like to have a discussion about is whether or not Qt is a good framework for game development. In my experience ...
7
votes
3answers
455 views

Where does the Framework (XNA) end and the API (DX) begin?

I have read alot of interesting questions asking about XNA vs. OpenTK vs. SlimDX vs. OpenGL vs. DX, and while it is really useful to get others general impressions from 100s of hours using these ...
3
votes
2answers
1k views

What are the basics in game architecture? How do you create your game skeleton such that it doesn't stay in your way?

There must be some best practices on how you create your game architecture/skeleton. One of the best resources that I found is: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ My ...
23
votes
3answers
2k views

What's the difference between a Library and an Engine

I am working on a library to help 2D-Game development with Scala. So far it is a collection of helpful classes, file loading, collision detection, images, sprites... So when does it stop being a ...
3
votes
4answers
1k views

iPhone Game framework on top of cocos2d?

I am using cocos2d to develop iPhone game, however, it is just an 2D engine and developer is too flexible to use them - i.e. codes tends to be unmanageable. Are there any more high level framework ...
4
votes
0answers
536 views

MVC? patterns for game development? [duplicate]

Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct ...
2
votes
1answer
977 views

Board Game Design in Cocos2d

I am going to start a chess like board game. And for that I have reviewed a number of things available. One is http://www.mapeditor.org/, using which you can create a grid base games. Another option ...
3
votes
2answers
2k views

What is the best online game framework for Python? [closed]

I want create online game with Python. Is there any framework or library to make it easier? I would like it if the framework provided things like character attributes, such as health.
4
votes
6answers
303 views

Where can I advertise my engine/library/framework to attract users?

[Hypothetically] I have just finished my game engine/library/framework. Now, I want to share it with people who may find it useful in their projects. Where can I advertise it to gain users? EDIT: By ...
7
votes
6answers
2k views

Beginner flash game development: Start with framework or from scratch?

I want to write some simple flash games (as a hobby). I have a lot of programming experience, but no experience with Flash/ActionScript. My question is: As a beginner, is it a good idea to start with ...
5
votes
4answers
10k views

Why should I consider using the Source Engine? [closed]

I've always been a Valve fan, but now that I have the opportuninty to choose a game engine for a project I'm not sure I want to choose the Source Engine after watching this wikipedia entry. My options ...
6
votes
7answers
1k views

Need 3D RPG development library/framework recommendations [closed]

I’m currently planning to develop an RPG. It will be a project I do in my free time. No pres-sure behind it. I’ll probably be doing it together with a friend and it’s just supposed to be a fun ...
7
votes
10answers
1k views

What tools should I consider if my aim is to make a game available to as many platforms as possible? [closed]

We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to ...
7
votes
6answers
662 views

“Model Driven” Game Prototyping

Are there any known libs / frameworks / systems allowing to prototype a game based on a defined "model" of the game mechanics? Think all those match 3 games, i'm looking for "something" allowing to ...
2
votes
1answer
378 views
7
votes
1answer
1k views

In XNA, should I use the built-in game component classes?

I'm just getting started on an XNA game for Window Phone 7. For my Flash games I have my own framework that I was just going to port from AS3, but I have just found the built-in game component stuff ...