Actually I have my player entity with 64x64 sprite animation and 18x60 hitbox also the map is maded by 16x16 tiles. When my player goes some way he can pass through blocks (but not all of them). For ...
I'm doing my first steps with C++ and game development to build a simple prototype. I've chosen Angel2D as framework to get some help from the beginning but I have problems to get it working with a ...
Ok so I'm building a game and there is a class for an Object which gets the Values of a specific card from a XML Table and stores them in varibles. Note: I will have many "Card"'s instantiated at any ...