I am working on a library to help 2D-Game development with Scala. So far it is a collection of helpful classes, file loading, collision detection, images, sprites... So when does it stop being a ...
The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I ...
(What I'm describing is based on this design: What is an entity system framework?, scroll down and you'll find it) I'm having some problems creating an entity-component system in C++. I have my ...
What tools should I consider if my aim is to make a game available to as many platforms as possible? [closed]
We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to ...
As I understand it, MMORPGs are games that run on your computer like any other normal 3d video game but, with each action that happens with in the game, changes are made to the universe via HTTP calls ...
What is the difference between a game framework (e.g. XNA with C#, SDL for c++) and a game engine? Do game frameworks USE engines? Does a game engine encapsulate sub-engines like physics engines, ...
i'm learning something about game programming from a book about "pyGame". pyGame is simple, but... python is a little complex and different from my previous knoweledge about programming. I know ...
Following on from the aspect ratios question, I'm interested to hear what other people are using when working on 2D UI systems (most likely their own home-grown solutions). Specifically, how do you ...
I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built. The ...
What middle tier and backend libraries exist for handling player matching and out of game information? [closed]
Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)
I just realized there are not C++ 2D Game Engines that I know of. For example, something like Pygame in Python, or Slick2D in Java. We have the following: SDL -> Too low level, not a Game Engine ...
I am just starting out trying to learn to develop games. At first I thought c++ and Opengl were the tools a beginner would start out to make a game, but quickly found out the Opengl was just a API for ...