The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I ...
As I understand it, MMORPGs are games that run on your computer like any other normal 3d video game but, with each action that happens with in the game, changes are made to the universe via HTTP calls ...
i'm learning something about game programming from a book about "pyGame". pyGame is simple, but... python is a little complex and different from my previous knoweledge about programming. I know ...
I'm looking for a C\C++ game dev framework that supports iPhone. It should have least Objective-C requirement to use it. The closest one I could find is Kanji engine. But that's not free. Other ...
Following on from the aspect ratios question, I'm interested to hear what other people are using when working on 2D UI systems (most likely their own home-grown solutions). Specifically, how do you ...
I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built. The ...
Some examples could be the animations framework used in Aquaria, or in Crimson Legend.
What middle tier and backend libraries exist for handling player matching and out of game information?
Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)
I'd like to have as little portability issues as possible but supports hardware acceleration. The main priority is on PC and having a game run on Windows, Linux and MacOS. Porting to consoles would ...