Framework is an software abstraction where generic functionality can be selectively changed by user code, thus providing application specific behaviour.

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7answers
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Need 3D RPG development library/framework recommendations [closed]

I’m currently planning to develop an RPG. It will be a project I do in my free time. No pres-sure behind it. I’ll probably be doing it together with a friend and it’s just supposed to be a fun project,...
8
votes
10answers
1k views

What tools should I consider if my aim is to make a game available to as many platforms as possible? [closed]

We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to ...
7
votes
6answers
704 views

“Model Driven” Game Prototyping

Are there any known libs / frameworks / systems allowing to prototype a game based on a defined "model" of the game mechanics? Think all those match 3 games, i'm looking for "something" allowing to ...
2
votes
1answer
398 views
7
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1answer
1k views

In XNA, should I use the built-in game component classes?

I'm just getting started on an XNA game for Window Phone 7. For my Flash games I have my own framework that I was just going to port from AS3, but I have just found the built-in game component stuff ...
21
votes
4answers
23k views

Are there existing FOSS component-based frameworks?

The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don'...
20
votes
7answers
21k views

What languages are used to develop MMORPGs like EVE Online and WOW?

As I understand it, MMORPGs are games that run on your computer like any other normal 3d video game but, with each action that happens with in the game, changes are made to the universe via HTTP calls ...
6
votes
8answers
11k views

Alternative to pyGame? [closed]

i'm learning something about game programming from a book about "pyGame". pyGame is simple, but... python is a little complex and different from my previous knoweledge about programming. I know "...
4
votes
6answers
3k views

Any free 2D C\C++ framework that supports iPhone?

I'm looking for a C\C++ game dev framework that supports iPhone. It should have least Objective-C requirement to use it. The closest one I could find is Kanji engine. But that's not free. Other ...
19
votes
6answers
1k views

Coordinate system handling for 2D UI

Following on from the aspect ratios question, I'm interested to hear what other people are using when working on 2D UI systems (most likely their own home-grown solutions). Specifically, how do you ...
8
votes
6answers
2k views

Game Engine framework or library [closed]

I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built. The ...
2
votes
2answers
2k views

anyone knows any open skeletal/bones 2d animations framework for java?

Some examples could be the animations framework used in Aquaria, or in Crimson Legend.
6
votes
3answers
260 views

What middle tier and backend libraries exist for handling player matching and out of game information? [closed]

Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)
2
votes
7answers
460 views

Which frameworks are system agnostic?

I'd like to have as little portability issues as possible but supports hardware acceleration. The main priority is on PC and having a game run on Windows, Linux and MacOS. Porting to consoles would ...