The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).

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Pygame time.get_fps() value

I was looking at the pygame.time.Clock.get_fps() method and after puting it inside of the while loop printing and checking it some times, i see that i starts to give its value after five frames (and ...
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155 views

How to resize animation in libgdx?

I want to draw an animation, the size of each frame is 500x500px but when I try to resize, the animation seems to rotate... Here the code to load frames and create animation: Texture fireSheet = ...
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437 views

Locked frame rate

I'm a little bit confused about the way game engines handle frame rate. Correct me if I'm wrong: By my assumptions, usually we have a frame rate which graphical API runs by it and a frame rate ...
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36 views

Multi-threading for rhythm game?

I'm trying to recreate a rhythm game. However trying to get the key-presses with SDL2 I ran into the problem, that you can only get an event every time a frame has been successfully rendered (I can't ...
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145 views

Unity 5 Google Cardboard VR SDK Frame Rate

I am running the Google Cardboard's official demo which doesn't really have much things on the scene (https://developers.google.com/cardboard/unity/download) on my Personal Unity 5 on my Nexus 5. The ...
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Profiling frame rate in shader

I used adreno profiler to profile a mediaplayer shader application: source : https://github.com/crossle/MediaPlayerSurface/blob/master/src/me/crossle/demo/surfacetexture/VideoSurfaceView.java The ...
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How can I lower the cpu usage in kiwijs?

I tried setting the game.frameRate to 30 and the animations are running slower but the cpu has the same load. (That worked before with CreateJS but that library is not focused to games and does not ...
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266 views

SDL2 - Windowed mode, VSYNC active, refresh rate 56hz instead of 60hz

As the topic title says. System is Windows 7 64bit. C++. I am not sure why this happens. The refresh rate in the window is 56 hz (calculated in the application from SDL_GetTicks) instead of the ...
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FPS drop after moved from Textures to TextureAtlas in LibGDX

I've started using LibGDX some time ago and I was making a test project to get used to this library. I've created some images and added them to the assets folder and loaded each image as a Texture ...