I'm working on my HTML5 game with Intel XDK. I'm stuck on making all devices display the same number of frames per second. The first generation iPad has a screen resolution of 1024 pixels ...
I'm experiencing an issue using Unity 4.3.2 and standalone builds. If I turn on VSync in the project's Quality settings, running the game at the native monitor resolution, I'll frequently get high ...
I implemented a gameloop found here: http://www.koonsolo.com/news/dewitters-gameloop/ into my OpenGL ES 2.0 Android game. The tutorial was written with the canvas API in mind, not OpenGL so I made a ...