The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
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Android game loop's effect on cpu/battery usage - unexpected results
I will try to keep this question as concise and as readable as I can.
I recently came across an odd problem with my Android game that I'm developing.
It's an openGL ES 2.0 game and initially I was ...
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Android OpenGL ES 2.0 gameloop problems
I implemented a gameloop found here: http://www.koonsolo.com/news/dewitters-gameloop/ into my OpenGL ES 2.0 Android game. The tutorial was written with the canvas API in mind, not OpenGL so I made a ...