The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
120
votes
8answers
23k views
Fixed time step vs Variable time step
What is better for games when developing game loops, fixed time steps or variable time steps? What type of games are better with one or the other?
Variable time steps:
With variable time step, I ...
30
votes
7answers
10k views
How'd they do it: Millions of tiles in Terraria
I've been working up a game engine similar to Terraria, mostly as a challenge, and while I've figured out most of it, I can't really seem to wrap my head around how they handle the millions of ...
6
votes
3answers
1k views
Should frame rate affect the speed in a game engine?
I am writing a 2D game engine for fun. I am able to perform animation using the engine. However, if I change the frame rate (frames per second) the speed of the animation changes.
I have never used ...
10
votes
5answers
2k views
Working with lots of cubes. Improving performance?
Edit: To sum the question up, I have a voxel based world (Minecraft style (Thanks Communist Duck)) which is suffering from poor performance. I am not positive on the source but would like any possible ...
5
votes
3answers
2k views
Frame Independent Movement
I've read two other threads here on movement:
Time based movement Vs Frame rate based movement?, and
Fixed time step vs Variable time step
but I think I'm lacking a basic understanding of frame ...
-3
votes
1answer
360 views
Options available to a programmer on the Main Game Loop [closed]
Could someone please give me some insight into each one of the four topics listed below.
I have a good idea about what passive and active rendering are, and that the use of active rendering is more ...