4
votes
1answer
150 views

Problem of saturation of ram on XNA?

I developed a small xna games. For some time I have a problem with the saturation of RAM. In fact everything works perfectly, the game runs with a "Frame" of 60fps. But strangely I do not know for ...
5
votes
2answers
909 views

Unlocking XNA game update rate and preventing unnecessary Draw calls and heavy logic Updates

I had some input problems which can be partially solved by unlocking game update rate. Now the input updates as fast as possible, but the game also calls the main Draw method a lot too. I believe ...
10
votes
5answers
3k views

Working with lots of cubes. Improving performance?

Edit: To sum the question up, I have a voxel based world (Minecraft style (Thanks Communist Duck)) which is suffering from poor performance. I am not positive on the source but would like any possible ...