0
votes
1answer
125 views

How to calculate FPS and what factors affect FPS?

In this case, FPS means Frames Per Second and that means the number of frames that graphic hardware render in one second. I'm wondering what kind of stuffs could affect FPS? So, for some tests I ...
0
votes
4answers
169 views

Timing of coroutines in Unity is never precise

I was looking an official example for coroutines in Unity here. However, when I call WaitAndPrint the time taken is never exactly 5 seconds. IEnumerator WaitAndPrint() { float timeStart = ...
2
votes
0answers
282 views

Frequent stuttering, high FPS spikes with VSync option turned on in Unity standalone build

I'm experiencing an issue using Unity 4.3.2 and standalone builds. If I turn on VSync in the project's Quality settings, running the game at the native monitor resolution, I'll frequently get high ...
1
vote
4answers
415 views

Maintaining frame rate while using many High Resolution models

I have shelves "made of" steel rods as a 3D-file. So a lot of virtual metal rods make up a cage. When cloning this in unity a few times even my fast computer can only show this in a choppy way. But ...