Tagged Questions
0
votes
0answers
69 views
Android OpenGL ES 2.0 gameloop problems
I implemented a gameloop found here: http://www.koonsolo.com/news/dewitters-gameloop/ into my OpenGL ES 2.0 Android game. The tutorial was written with the canvas API in mind, not OpenGL so I made a ...
3
votes
2answers
256 views
How do I calculate consistent frame timings at 60fps?
I'm writing an HTML canvas game that uses requestAnimationFrame and therefore runs at 60fps, although this is more of a question about failing arithmetic than about JavaScript.
If I measure the time ...
3
votes
1answer
198 views
Framerate control and physics engines?
I am reading this article on how to control the framerate and physics calculations.
But in the game I am writing, I use a third party physics library and the only thing I do to update my physics is ...
6
votes
8answers
405 views
Is it useful to monitor framerate over the course of an arbitrary (but long) period of time?
How useful is it to keep a measurement of framerate over the course of long times (such as an hour) spanning multiple scenes/data environments?
I've had plenty of times where data throttling/pushing ...