I am reading this article on how to control the framerate and physics calculations. But in the game I am writing, I use a third party physics library and the only thing I do to update my physics is ...
Could someone please give me some insight into each one of the four topics listed below. I have a good idea about what passive and active rendering are, and that the use of active rendering is more ...
What is better for games when developing game loops, fixed time steps or variable time steps? What type of games are better with one or the other? Variable time steps: With variable time step, I ...