3
votes
1answer
223 views

Framerate control and physics engines?

I am reading this article on how to control the framerate and physics calculations. But in the game I am writing, I use a third party physics library and the only thing I do to update my physics is ...
-3
votes
1answer
383 views

Options available to a programmer on the Main Game Loop [closed]

Could someone please give me some insight into each one of the four topics listed below. I have a good idea about what passive and active rendering are, and that the use of active rendering is more ...
167
votes
9answers
40k views

Fixed time step vs Variable time step

What is better for games when developing game loops, fixed time steps or variable time steps? What type of games are better with one or the other? Variable time steps: With variable time step, I ...