2
votes
3answers
362 views

Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered ...
3
votes
1answer
85 views

How can I track the frame rate on a mobile device?

I am trying to track the frame rate when performaing certain actions on my mobile device. Scenario: I open my game via the device browser and run through specific actions. Preferably would like the ...
4
votes
4answers
469 views

Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?

Every 5-10 minutes there's a noticeable frame-rate hiccup in my game. Other than that my game runs very smoothly - again it's just one quick little jump every 5-10 minutes. Is this something I need to ...
4
votes
2answers
478 views

What is the ballpark GL framerate for iPad and iPhone 4?

Does anyone the GL frame rate for iPad and iPhone 4 under the follow conditions: Unlit Non supersampled GLSL texture mapped with two textures. Single quad, 4 vertices Thanks, Doug