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2
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in iOS, does CADisplayLink automatically control the app's 'timestep'?
I'm writing an iOS game that uses OpenGL ES 2.0. I have my 'OpenGLView' which contains a
- (void)setupDisplayLink {
CADisplayLink* displayLink = [CADisplayLink displayLinkWithTarget:self ...
8
votes
1answer
740 views
Separating logic/update from render/drawing code in a single thread using sleep
I've read that the speed of game objects should not be hindered by FPS but instead should be based on time. How can I seperate the update/draw code to maximize performance without limiting the drawing ...