I'm currently developing a game for Android. The "graphics" I'm using is not very CPU/GPU-expensive thus it runs with high FPS. Because on Android devices, saving energy is important, and I want to ...
I will try to keep this question as concise and as readable as I can. I recently came across an odd problem with my Android game that I'm developing. It's an openGL ES 2.0 game and initially I was ...
I implemented a gameloop found here: http://www.koonsolo.com/news/dewitters-gameloop/ into my OpenGL ES 2.0 Android game. The tutorial was written with the canvas API in mind, not OpenGL so I made a ...
Im making a game that is getting pretty big and sometimes my thread has to skip a frame, so far I'm not using deltaTime for setting the speed of my different objects in the game because it's still not ...
As I know Android is running on Java VM on top of Linux kernel. These so many layers may lower down the performance (FPS,etc.). Is Android still good for game development then?
I have a ball that you can make jump, I have a sneaking suspicion I'm doing this wrong. It works now, to the extend that gravity pulls the object down toward the ground, but I'm having trouble ...