0
votes
1answer
117 views

Game Taking too long during render cycles [closed]

Firstly, I'm not asking anyone to read my code. It is only posted as a reference just in case you want to. I am asking for general tips on how to get my game running at higher FPS on android, for ...
0
votes
1answer
279 views

Framerate and game loop on mobile

I'm searching how to manage game framerate on mobiles devices, here is my problem: On a computer with got something like that: void main() { while(game.isRunning()) { ...
2
votes
1answer
422 views

Optimal FPS for best user experience/battery life

I'm currently developing a game for Android. The "graphics" I'm using is not very CPU/GPU-expensive thus it runs with high FPS. Because on Android devices, saving energy is important, and I want to ...
6
votes
1answer
730 views

Android game loop's effect on cpu/battery usage - unexpected results

I will try to keep this question as concise and as readable as I can. I recently came across an odd problem with my Android game that I'm developing. It's an openGL ES 2.0 game and initially I was ...
1
vote
3answers
1k views

Android, how important is deltaTime?

Im making a game that is getting pretty big and sometimes my thread has to skip a frame, so far I'm not using deltaTime for setting the speed of my different objects in the game because it's still not ...
-3
votes
2answers
518 views

Is Android not good for game development? [closed]

As I know Android is running on Java VM on top of Linux kernel. These so many layers may lower down the performance (FPS,etc.). Is Android still good for game development then?
0
votes
1answer
713 views

2D game physics, doing it right

I have a ball that you can make jump, I have a sneaking suspicion I'm doing this wrong. It works now, to the extend that gravity pulls the object down toward the ground, but I'm having trouble ...