0
votes
2answers
85 views

Achieving a fixed frame-rate with varying scenes

I am working on an OpenGL 3D model viewer app for iOS. I have to load, view and navigate extra detailled 3D models on an iPad. I hardly achieve 2 fps, if i load and navigate a very complex model. I ...
10
votes
5answers
3k views

Working with lots of cubes. Improving performance?

Edit: To sum the question up, I have a voxel based world (Minecraft style (Thanks Communist Duck)) which is suffering from poor performance. I am not positive on the source but would like any possible ...