3
votes
1answer
595 views

Why is the framerate (fps) capped at 60?

ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by ...
0
votes
4answers
1k views

Problem trying to lock framerate at 60 FPS

I've written a simple class to limit the framerate of my current project. But it does not work as it should. Here is the code: void FpsCounter::Process() { deltaTime = ...
3
votes
4answers
412 views

Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?

Every 5-10 minutes there's a noticeable frame-rate hiccup in my game. Other than that my game runs very smoothly - again it's just one quick little jump every 5-10 minutes. Is this something I need to ...