Tagged Questions
3
votes
1answer
595 views
Why is the framerate (fps) capped at 60?
ISSUE
I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by ...
0
votes
4answers
1k views
Problem trying to lock framerate at 60 FPS
I've written a simple class to limit the framerate of my current project.
But it does not work as it should. Here is the code:
void FpsCounter::Process()
{
deltaTime = ...
3
votes
4answers
412 views
Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?
Every 5-10 minutes there's a noticeable frame-rate hiccup in my game. Other than that my game runs very smoothly - again it's just one quick little jump every 5-10 minutes. Is this something I need to ...