I want to change the pixel color of a texture. I don't know where to start and what to add. Really need help, I only find useless snippets in the internet. My current Code: public void ...
I need help optimizing the following set of shaders: Vertex: precision mediump float; uniform vec2 rubyTextureSize; attribute vec4 vPosition; attribute vec2 a_TexCoordinate; varying vec2 tc; ...
I'm trying to write a shader that only maps a portion of a large texture to my sprite and I'm getting a strange behaviour with my current code. This is what I have right now: Texture atlas ...