Tagged Questions
0
votes
1answer
67 views
How to alter the angle of texture projection
I'm currently working on a 3Dish game; it's on a grid, with 3D props and the camera looking down on the grid at about 45ยบ, but I want to use 2D sprites for the player and NPCs.
Currently, I'm using a ...
2
votes
0answers
59 views
Fragments never falling into spot light's cone
I am using GLSL version 1.20 with OpenGL 2.1 .
I am trying to compute when a fragment falls into the area of a spot light. I have already set all the light values with glLightfv and glLightf, also ...
1
vote
1answer
233 views
Apply portion of texture atlas
I'm trying to write a shader that only maps a portion of a large texture to my sprite and I'm getting a strange behaviour with my current code.
This is what I have right now:
Texture atlas ...