I have a problem with my terrain, each time I get a strange terrain. I don't know where is exactely the problem. Here is my MidPoint dispacement function: bool terrain::MPD(int x1,int y1,int x2,int ...
I'm using a fractal generator to generate borders around a rectangular area. It works great, but my problem is with corners. A naive implementation when the left border overlaps the top border: ...
I'm currently trying to implement terrain generation as described on the following page: http://accidentalnoise.sourceforge.net/minecraftworlds.html. But I have issues understanding how to interpret ...
I am very new to game development but I was able to scour the internet to figure out Perlin noise enough to implement a very simple 2D tile infinite procedural world. Here's the question and it's ...
I have a growing sphere in space, and I thought of having a procedural generated texture over it. Since it is growing, I thought a fractal would be a great choice, because more details would be ...
Background I run a minecraft server where I'm going to design a starter city of fairly large scale. I have a series of things, like rule signs and mob cages, I would like to put in buildings there. ...
I have a pixel shader that calculates a mandelbrot fractal. It uses the standard formula: z = z2 + c I'd like to extend it so the power z is raised by varies. To do this i have the following ...