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2
votes
1answer
333 views

2D Terra(ria)in generation - Accidental noise

I'm currently trying to implement terrain generation as described on the following page: http://accidentalnoise.sourceforge.net/minecraftworlds.html. But I have issues understanding how to interpret ...
1
vote
1answer
579 views

Infinite detail inside Perlin noise procedural mapping

I am very new to game development but I was able to scour the internet to figure out Perlin noise enough to implement a very simple 2D tile infinite procedural world. Here's the question and it's ...
3
votes
1answer
644 views

Spherical fractal noise generator in shader

I have a growing sphere in space, and I thought of having a procedural generated texture over it. Since it is growing, I thought a fractal would be a great choice, because more details would be ...
13
votes
3answers
3k views

What is a good algorithm for fractal-based procedural city layout?

Background I run a minecraft server where I'm going to design a starter city of fairly large scale. I have a series of things, like rule signs and mob cages, I would like to put in buildings there. ...
6
votes
1answer
272 views

How do texture lookups for trig functions work?

I have a pixel shader that calculates a mandelbrot fractal. It uses the standard formula: z = z2 + c I'd like to extend it so the power z is raised by varies. To do this i have the following ...