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0
votes
0answers
22 views

360-degree rotation/movement inside a tube [duplicate]

I'm trying to implement in UE4 the same gameplay mechanic Ballistics had: https://www.youtube.com/watch?v=UaJiPpLzbNg Working with splines doesn't quite cut it, because they have to be done ...
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2answers
220 views

How to add a constant horizontal force just like gravity?

I want to add a constant horizontal force, just like gravity to a projectile or a sphere moving in 3d space, which will make the projectile or ball or sphere or whatever be influenced by this force so ...
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vote
1answer
34 views

Forces on entities: remove all each update step, or remove on demand?

Following the answer to my question here, the way I apply forces on an entity, is each entity has a Map of forces (Vectors) and their IDs. Every update step, the acceleration vector is set to the sum ...