# Tagged Questions

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113 views

### How to add constant force to player with sperical gravity planet.?

I have a planet and character. My player move perfect around planet with pressing key like 'w','s','a and 'D'. I want to move my player on every frame with same force around sphere. I try plane ...
34 views

### Lateral Slip of car

I have been following this Gaming Institute tutorial and tried to make that car physics system in Blender Game Engine. https://www.youtube.com/watch?v=EdjUS85yVuI&list=...
190 views

### Lunar Lander calculating gravity, acceleration and collision in GameMaker

I've already asked this on the GameMaker forums but had no response so far. I'm making a little Lunar Lander game as my first foray in to GameMaker, I'm wanting to have the ship land and take off ...
40 views

### What algorithms are used for force dispersal between rigid objects attached by joints?

I have in mind a 2d, side-scrolling game which requires the construction of vehicles and/or structures built of conjoined rigid structures, like beams or platforms. These structures will be impacted ...
652 views

### How do I Rigidbody.AddForce(Vector3) in Unreal Engine?

I am coming from the Unity Engine, and trying to get my feet wet with Unreal Engine 4.8.x. I want to add a one-time force to an object. To accomplish this in Unity 5, I would use: void Start(){ ...
74 views

### How do I calculate force from collision between 2 rigidbodies in 2D?

I have a physics engine based on the Game Physics Engine Development by Ian Millington. In chapter 7.1.1, it provides the formula: V = (pA.Velocity - pB.Velocity) * (pA - pB).normalized where V is ...
23 views

### 360-degree rotation/movement inside a tube [duplicate]

I'm trying to implement in UE4 the same gameplay mechanic Ballistics had: https://www.youtube.com/watch?v=UaJiPpLzbNg Working with splines doesn't quite cut it, because they have to be done in-...