I have a physics engine based on the Game Physics Engine Development by Ian Millington. In chapter 7.1.1, it provides the formula: V = (pA.Velocity - pB.Velocity) * (pA - pB).normalized where V is ...
I am developing a game using LibGDX and Box2D. I want to get the force or the impulse when two bodies collide, but I can't find the right way to do that. How can I use a ContactListener to get the ...
I'm trying to implement in UE4 the same gameplay mechanic Ballistics had: https://www.youtube.com/watch?v=UaJiPpLzbNg Working with splines doesn't quite cut it, because they have to be done ...
I want to add a constant horizontal force, just like gravity to a projectile or a sphere moving in 3d space, which will make the projectile or ball or sphere or whatever be influenced by this force so ...
Following the answer to my question here, the way I apply forces on an entity, is each entity has a Map of forces (Vectors) and their IDs. Every update step, the acceleration vector is set to the sum ...