Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
I want to use the font Trajan Pro, but I'm not sure that it would be legal. I've read a bit on fonts and copyright, and the only thing I could get was it depends on the license and where it was ...
I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. ...
What tool do you use to convert ttf fonts to bitmap fonts? Following is a list of features I'm looking for. I'd be happy with any tool really, but one that had these features would be better. ...
My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...
I'm about to pick up computer graphics once again for an university project. For a previous project I used a library called FTGL that didn't leave me quite satisfied as it felt kind of heavy (I tried ...
So I'm working on a game using LibGDX, and I have a problem. To make my game fit most resolutions, I created a base asset for each aspect ratio, for example, a main menu background image, I made it ...
I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this: (pseudo ...
I often gets the same problem: Someones creates a nice bitmap font for me in form of a sheet nicely formated into a png, like this: ...and i need to create the angelcode .fnt atlas for using it (...
In XNA, the spritefont technology is horrible. Nuclex does the job so much better, but I don't want to have any external references, and I'm nearly done with my game. When using fonts like Sansation ...
I need to display text in my game, who doesn't. I had originally thought that I could just statically render all the text I would need to images and use those. I'm starting to think that is a bad ...