A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.
19
votes
8answers
2k views
Where can I find fonts for my game?
Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
12
votes
5answers
1k views
Where can I find fonts which I can distribute with an open source game?
I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
14
votes
7answers
759 views
UI mockups to the code
My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...
11
votes
4answers
6k views
Preferred way to render text in OpenGL
I'm about tu pick up computer graphics once again for an university project. For a previous project I used a library called ftgl that didn't leave me quite satisfied as it felt kind of heavy (I tried ...
10
votes
3answers
3k views
How do I get beautiful small text in XNA without using external libraries?
In XNA, the spritefont technology is horrible. Nuclex does the job so much better, but I don't want to have any external references, and I'm nearly done with my game.
When using fonts like Sansation ...
6
votes
3answers
485 views
Font outline in OpenGL, FTGL
I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this:
(pseudo ...
5
votes
2answers
1k views
Are fonts covered by copyright?
I want to use the font Trajan Pro, but I'm not sure that it would be legal. I've read a bit on fonts and copyright, and the only thing I could get was it depends on the license and where it was ...
3
votes
4answers
725 views
How to handle font loading?
I need to display text in my game, who doesn't.
I had originally thought that I could just statically render all the text I would need to images and use those. I'm starting to think that is a bad ...
1
vote
6answers
1k views
Using a particular font in a commercial game
I'm working on a game I intend to sell, and I want to use this font. The license says:
"You may NOT copy or distribute the font outside of the licensed
household, company, school or institution. ...