I'm about to pick up computer graphics once again for an university project. For a previous project I used a library called FTGL that didn't leave me quite satisfied as it felt kind of heavy (I tried ...
Which is more efficient using OpenGL's transformation stack or applying the transformations by hand. I've often heard that you should minimize the number of state transitions in your graphics ...
I've been happy using bitmap fonts for games so far, but now I find I really need the polygon edge in some form. I saw the freetype engine some time ago, which can provide rastering of truetype fonts ...
I've used angel code's bitmap font generator quite a bit and though it's very good, I wondered if there would be a way of using the hinting information to provide a better readable result by using ...
I found Font Squirrel, and while it claims to have fonts free for commercial use, i can't find a license or legal pages anywhere. Are these fonts really usable for commecial use like they say?
What tool do you use to convert ttf fonts to bitmap fonts? Following is a list of features I'm looking for. I'd be happy with any tool really, but one that had these features would be better. ...
I need to display text in my game, who doesn't. I had originally thought that I could just statically render all the text I would need to images and use those. I'm starting to think that is a bad ...
I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. ...
Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...