A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.

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votes
2answers
1k views

XNA C# How to draw fonts in different color

I'm doing a simple chat system with XNA C#. It is a chatbox that contains 5 lines of chat typed by the users. Something like a MMORPG chatting system. [User1name] says: Hi [User2name] says: Hello ...
5
votes
1answer
2k views

How do I get the height of an XNA SpriteFont?

I have some text in a spritefont and I need to know the height in pixels. I would have thought that MeasureString() would get me close to it, but it seems to just be about length.
3
votes
2answers
1k views

Creating Font Textures in Direct3d without D3DX

Update: The completed solution using Nathan Reed's answer is posted in my answer below A few open source programs I've seen that render installed fonts do something like this... Create a texture for ...
1
vote
0answers
161 views

Where can I find True Type fonts that are free for commercial use? [duplicate]

Possible Duplicate: Where can I find fonts for my game? Does anyone know of fonts that are true type and unicode that can be used in a commercial game for free?
2
votes
2answers
219 views

How to get and copy font bitmap from WinGDI to a IDirect3DTexture9?

I want to get the pixels (or other data) for any character of the available fonts and copy/build them into a D3D texture so I could make some cache of text rendering by mapping only the character ...
10
votes
3answers
5k views

How do I get beautiful small text in XNA without using external libraries?

In XNA, the spritefont technology is horrible. Nuclex does the job so much better, but I don't want to have any external references, and I'm nearly done with my game. When using fonts like Sansation ...
7
votes
1answer
1k views

XNA - just a few more characters accepted in a SpriteFont

I have a SpriteFont in XNA, which has the standard 126 characters that are usable. However i would like to use the "ಠ" symbol in the game. So is there anyway of adding just a few more symbols that ...
2
votes
1answer
529 views

DX9 sprite / font draw depth order

I need the ability to order the drawing of sprites and fonts. Some sprites need to be drawn behind and some in front of text. My problem is that my sprites and fonts use separate Begin() End() calls ...
6
votes
2answers
674 views

Showing Unicode in XNA on Windows Phone 7

I am creating an application which downloads names from server. These names can be any unicode language text which I need to render in XNA on WP7. The biggest problem I see here is WP7 xna system ...
6
votes
1answer
785 views

Font library for XNA

Is there a free type library kind of implementation available for XNA? I wish to use it on WP7, so it should be a managed code. I know can alternatively use spritefont, but I wish to know if other ...
6
votes
3answers
4k views

XNA: SpriteFont question

I need some help with the SpriteFont. I want a different font for my game, other than Kootenay. So, I edit the SpriteFont xml, i.e: <FontName>Kootenay</FontName> or ...
10
votes
4answers
10k views

Preferred way to render text in OpenGL

I'm about to pick up computer graphics once again for an university project. For a previous project I used a library called FTGL that didn't leave me quite satisfied as it felt kind of heavy (I tried ...
9
votes
5answers
4k views

OpenGL's matrix stack vs Hand multiplying

Which is more efficient using OpenGL's transformation stack or applying the transformations by hand. I've often heard that you should minimize the number of state transitions in your graphics ...
2
votes
1answer
932 views

Font to polygon or triangle mesh

I've been happy using bitmap fonts for games so far, but now I find I really need the polygon edge in some form. I saw the freetype engine some time ago, which can provide rastering of truetype fonts ...
4
votes
2answers
1k views

Are there any font rendering libraries for games development that support hinting?

I've used angel code's bitmap font generator quite a bit and though it's very good, I wondered if there would be a way of using the hinting information to provide a better readable result by using ...
7
votes
2answers
837 views

Is Font Squirrel for real?

I found Font Squirrel, and while it claims to have fonts free for commercial use, i can't find a license or legal pages anywhere. Are these fonts really usable for commecial use like they say?
18
votes
12answers
36k views

Tool to create a bitmap font from a true type font [closed]

What tool do you use to convert ttf fonts to bitmap fonts? Following is a list of features I'm looking for. I'd be happy with any tool really, but one that had these features would be better. ...
4
votes
4answers
1k views

How to handle font loading?

I need to display text in my game, who doesn't. I had originally thought that I could just statically render all the text I would need to images and use those. I'm starting to think that is a bad ...
1
vote
6answers
2k views

Using a particular font in a commercial game

I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. ...
24
votes
8answers
6k views

Where can I find fonts for my game?

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
13
votes
5answers
2k views

Where can I find fonts which I can distribute with an open source game?

I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...