Tagged Questions
7
votes
2answers
196 views
How do I implement variation in font letters, like handwriting?
I can use a sprite sheet to automatically use a custom font. What I'd like to do though is to have several versions of each letter, such that the letters can be varied and more natural looking (a la ...
1
vote
3answers
262 views
How do I enlarge a SpriteFont without it becoming blurry?
How do I make spritefonts not blurry when I make them bigger? I have searched Google and haven't found any useful answer.
14
votes
7answers
763 views
UI mockups to the code
My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...
4
votes
1answer
213 views
Can't load vector font in Nuclex Framework
I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong...
I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts ...
7
votes
2answers
477 views
How to deal with variable size font in XNA 4.0
After searching for a while, I found no way to draw vector/scalable fonts in XNA 4.0 (which would be perfect...) and I am currently in a bind about how to render fonts for my game.
In the game I use ...
1
vote
0answers
186 views
Some help converting XML to LINQ (Also, Kerning Bitmap fonts)
I'm currently trying to devise a way to kern bitmap fonts in XNA 4.0. The two easiest ways I've found are to use either BMFontGen or BMFont.
I chose to work with BMFontGen, as it was made ...
2
votes
2answers
777 views
XNA C# How to draw fonts in different color
I'm doing a simple chat system with XNA C#. It is a chatbox that contains 5 lines of chat typed by the users. Something like a MMORPG chatting system.
[User1name] says: Hi
[User2name] says: Hello
...
5
votes
1answer
1k views
How do I get the height of an XNA SpriteFont?
I have some text in a spritefont and I need to know the height in pixels.
I would have thought that MeasureString() would get me close to it, but it seems to just be about length.
10
votes
3answers
3k views
How do I get beautiful small text in XNA without using external libraries?
In XNA, the spritefont technology is horrible. Nuclex does the job so much better, but I don't want to have any external references, and I'm nearly done with my game.
When using fonts like Sansation ...
7
votes
1answer
1k views
XNA - just a few more characters accepted in a SpriteFont
I have a SpriteFont in XNA, which has the standard 126 characters that are usable.
However i would like to use the "ಠ" symbol in the game.
So is there anyway of adding just a few more symbols that ...
6
votes
2answers
597 views
Showing Unicode in XNA on Windows Phone 7
I am creating an application which downloads names from server. These names can be any unicode language text which I need to render in XNA on WP7. The biggest problem I see here is WP7 xna system ...
6
votes
1answer
685 views
Font library for XNA
Is there a free type library kind of implementation available for XNA? I wish to use it on WP7, so it should be a managed code. I know can alternatively use spritefont, but I wish to know if other ...
6
votes
3answers
3k views
XNA: SpriteFont question
I need some help with the SpriteFont. I want a different font for my game, other than Kootenay. So, I edit the SpriteFont xml, i.e:
<FontName>Kootenay</FontName>
or
...