0
votes
2answers
92 views

Text contains characters that cannot be resolved by this SpriteFont

I'm trying to draw currency symbols in an Arial Spritefont. According to thissite, the font contains these symbols. I've included the Unicode character region for these symbols in the Content ...
0
votes
0answers
45 views

Spritefonts gets very messed up when scaling up

I'm recoding a retro video game, but because the original resolution is very low, I scale everything up. I render to a renderTarget and render the renderTarget to the target resolution. I'm using my ...
0
votes
0answers
22 views

Monogame and Visual studio 2010 express cant find spritefont template [duplicate]

I have monogame 3.0 and Visual Studio 2010 C# Express installed on my computer. I want to draw string on screen. But monogame wants me to add a spritefont for it. I click Content directory and ...
0
votes
1answer
223 views

MonoGame crash trying to load font from .xnb file

My MonoGame project uses a pre-compiled .xnb file to load a sprite font, and it works fine on Windows XP. The .xnb file is marked as content and copied to the output directory. I've copied the ...
7
votes
2answers
271 views

How do I implement variation in font letters, like handwriting?

I can use a sprite sheet to automatically use a custom font. What I'd like to do though is to have several versions of each letter, such that the letters can be varied and more natural looking (a la ...
1
vote
3answers
395 views

How do I enlarge a SpriteFont without it becoming blurry?

How do I make spritefonts not blurry when I make them bigger? I have searched Google and haven't found any useful answer.
16
votes
7answers
1k views

UI mockups to the code

My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...
4
votes
1answer
389 views

Can't load vector font in Nuclex Framework

I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong... I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts ...
7
votes
2answers
1k views

How to deal with variable size font in XNA 4.0

After searching for a while, I found no way to draw vector/scalable fonts in XNA 4.0 (which would be perfect...) and I am currently in a bind about how to render fonts for my game. In the game I use ...
1
vote
0answers
228 views

Some help converting XML to LINQ (Also, Kerning Bitmap fonts) [closed]

I'm currently trying to devise a way to kern bitmap fonts in XNA 4.0. The two easiest ways I've found are to use either BMFontGen or BMFont. I chose to work with BMFontGen, as it was made ...
2
votes
2answers
1k views

XNA C# How to draw fonts in different color

I'm doing a simple chat system with XNA C#. It is a chatbox that contains 5 lines of chat typed by the users. Something like a MMORPG chatting system. [User1name] says: Hi [User2name] says: Hello ...
5
votes
1answer
2k views

How do I get the height of an XNA SpriteFont?

I have some text in a spritefont and I need to know the height in pixels. I would have thought that MeasureString() would get me close to it, but it seems to just be about length.
10
votes
3answers
5k views

How do I get beautiful small text in XNA without using external libraries?

In XNA, the spritefont technology is horrible. Nuclex does the job so much better, but I don't want to have any external references, and I'm nearly done with my game. When using fonts like Sansation ...
7
votes
1answer
1k views

XNA - just a few more characters accepted in a SpriteFont

I have a SpriteFont in XNA, which has the standard 126 characters that are usable. However i would like to use the "ಠ" symbol in the game. So is there anyway of adding just a few more symbols that ...
6
votes
2answers
666 views

Showing Unicode in XNA on Windows Phone 7

I am creating an application which downloads names from server. These names can be any unicode language text which I need to render in XNA on WP7. The biggest problem I see here is WP7 xna system ...
6
votes
1answer
779 views

Font library for XNA

Is there a free type library kind of implementation available for XNA? I wish to use it on WP7, so it should be a managed code. I know can alternatively use spritefont, but I wish to know if other ...
6
votes
3answers
4k views

XNA: SpriteFont question

I need some help with the SpriteFont. I want a different font for my game, other than Kootenay. So, I edit the SpriteFont xml, i.e: <FontName>Kootenay</FontName> or ...