Tagged Questions
1
vote
0answers
48 views
Rendering text with stb_font results in glitches
I'm trying to render text with OpenGL and an "inline"-font taken from the stb_fonts
The relevant code for initializing the font & rendering:
LabelFactory::LabelFactory() {
static unsigned ...
1
vote
1answer
933 views
LWJGL Text Rendering
Currently in my project I am using LWJGL and the Slick2D library to render text onto the screen. Here is a more specific example:
Font f = new Font("Times New Roman",Font.BOLD,18);
font = new ...
11
votes
4answers
6k views
Preferred way to render text in OpenGL
I'm about tu pick up computer graphics once again for an university project. For a previous project I used a library called ftgl that didn't leave me quite satisfied as it felt kind of heavy (I tried ...
4
votes
2answers
737 views
Are there any font rendering libraries for games development that support hinting?
I've used angel code's bitmap font generator quite a bit and though it's very good, I wondered if there would be a way of using the hinting information to provide a better readable result by using ...