6
votes
3answers
484 views

Font outline in OpenGL, FTGL

I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this: (pseudo ...
3
votes
1answer
132 views

Rendering only a part of text FTGL, OpenGL

I'm using FTGL library to render text in my C++ project. I can easily render text by using: CFontManager::Instance().renderWrappedText(font, lineLength, position, text); Unfortunately there is a ...
1
vote
0answers
48 views

Rendering text with stb_font results in glitches

I'm trying to render text with OpenGL and an "inline"-font taken from the stb_fonts The relevant code for initializing the font & rendering: LabelFactory::LabelFactory() { static unsigned ...
1
vote
0answers
1k views

OpenGL font rendering

I am trying to make an openGL text rendering class using FreeType. I was originally following this code but it doesn't seem to work out for me. I get nothing reguardless of what parameters I put for ...
9
votes
5answers
3k views

OpenGL's matrix stack vs Hand multiplying

Which is more efficient using OpenGL's transformation stack or applying the transformations by hand. I've often heard that you should minimize the number of state transitions in your graphics ...