0
votes
1answer
57 views

LibGdx and in-game fonts - any proven methods?

I use 3 sizes for fonts in my game: small, medium, and large. I take the base font size and attempt to scale the font based on screen size and density, but this is proving to be pretty hard. Does ...
1
vote
1answer
52 views

Libgdx Get Font Height with a Wrap

is possible to get the 'Height' of a font drawed with the drawWrapped methods (with a wrapWidth) ? getMultiLineBounds only works when \n is used, but when drawing with drawWrapped it doesn't give the ...
1
vote
1answer
178 views

How to properly calculate y position when drawing from .fnt bitmap font?

I want to render text to bitmap to use it later as a decal texture. I've read through libGDX fonts drawing code and came up with this: private void writeTextToPixmap(Pixmap destPixmap, Pixmap ...
4
votes
2answers
736 views

Bitmap Font Displays in Center Always Without Coding it Manually (Fix Coordinate Problem onText)

Is there a way on how to stay the texts in center without manually coding it or something, especially when making an update? I'm making a display for the highest score. Let's say that the score is 9. ...
2
votes
1answer
3k views

Using the same font with different sizes in libgdx

I am using BitmapFonts, LabelStyles and Labels for my texts. I want to resize some labels, so i use this. fontType.scale(-.6f); LabelStyle style = new LabelStyle(fontType, Color.WHITE); titleLabel ...