2
votes
2answers
209 views

Problem to match font size to the screen resolution in libgdx

I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size ...
1
vote
1answer
118 views

Dialog Title Does Not Fit

I successfully added my own font to the default .json file and it displays, however I get some weird sizing issues. Specifically when I try to create a Dialog. This is what it looks like: Ignore the ...
1
vote
0answers
62 views

Hiero Font not working [closed]

For ease of use I decided I would use the Skin class to make buttons and text, and the like, rather than draw them myself. So I downloaded Hiero to package a .ttf font into a BitmapFont and it all ...
2
votes
1answer
173 views

Libgdx Get Font Height with a Wrap

is possible to get the 'Height' of a font drawed with the drawWrapped methods (with a wrapWidth) ? getMultiLineBounds only works when \n is used, but when drawing with drawWrapped it doesn't give the ...
1
vote
0answers
192 views

Why do my LWJGL fonts have dots and lines around them?

When we render fonts there are weird dots and lines around the text. I have no idea why this would happen. Here is an image of what it looks like: Our font class looks like this: package ...
4
votes
2answers
1k views

Bitmap Font Displays in Center Always Without Coding it Manually (Fix Coordinate Problem onText)

Is there a way on how to stay the texts in center without manually coding it or something, especially when making an update? I'm making a display for the highest score. Let's say that the score is 9. ...