Tagged Questions
14
votes
7answers
759 views
UI mockups to the code
My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...
4
votes
1answer
210 views
Can't load vector font in Nuclex Framework
I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong...
I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts ...
7
votes
2answers
473 views
How to deal with variable size font in XNA 4.0
After searching for a while, I found no way to draw vector/scalable fonts in XNA 4.0 (which would be perfect...) and I am currently in a bind about how to render fonts for my game.
In the game I use ...
2
votes
2answers
774 views
XNA C# How to draw fonts in different color
I'm doing a simple chat system with XNA C#. It is a chatbox that contains 5 lines of chat typed by the users. Something like a MMORPG chatting system.
[User1name] says: Hi
[User2name] says: Hello
...
7
votes
1answer
1k views
XNA - just a few more characters accepted in a SpriteFont
I have a SpriteFont in XNA, which has the standard 126 characters that are usable.
However i would like to use the "ಠ" symbol in the game.
So is there anyway of adding just a few more symbols that ...
6
votes
3answers
3k views
XNA: SpriteFont question
I need some help with the SpriteFont. I want a different font for my game, other than Kootenay. So, I edit the SpriteFont xml, i.e:
<FontName>Kootenay</FontName>
or
...