Tagged Questions
6
votes
3answers
488 views
Font outline in OpenGL, FTGL
I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this:
(pseudo ...
3
votes
1answer
132 views
Rendering only a part of text FTGL, OpenGL
I'm using FTGL library to render text in my C++ project.
I can easily render text by using:
CFontManager::Instance().renderWrappedText(font, lineLength, position, text);
Unfortunately there is a ...
3
votes
2answers
702 views
Creating Font Textures in Direct3d without D3DX
Update: The completed solution using Nathan Reed's answer is posted in my answer below
A few open source programs I've seen that render installed fonts do something like this...
Create a texture for ...