The problem with float and double is that they are not exact. If you are to do something like store replays, the values would have to be exact. The problems with decimal is that they are ...
In C or C++, does the compiler option of floating point precision really make a difference in real world (small/indie) games? From my observations, setting fp:fast is many times faster than ...
I am working on a cross-platform multiplayer RTS game where the different clients and a server(flash and C#), all need to stay deterministically synchronised. To deal with Floatpoint inconsistencies, ...
I have a texture with R32G32B32 floats. I create this texture in-program on D3D11, using DXGI_FORMAT_R32G32B32_FLOAT. Now I need to see the texture data for debug purposes, but it will not save to ...
I'm trying to solve a problem with a ray bouncing on a box. Actually it is a sphere but for simplicity the box dimensions are expanded by the sphere radius when doing the collision test making the ...
I'm trying to write a 3D model exporter addon for Blender in Python and need some help. The spec of the 3D format uses some compression on the vertices, there is a vertex buffer that contains ...
If I had a Vertex Shader constant holding one float value, like: 255.000255 Where: The first 3 numbers are actually red (255), next three are green (000), then the last three are blue (255). ... ...
Conversion of a number from Single precision floating point representation to a Half precision floating point
Hope it is relevant here. I have a code where I have to work on Half precision floating point representation numbers. To achieve that I have created my own C++ class fp16 with all ...
To make a game like an RTS networked, I've seen a number of answers here suggest to make the game completely deterministic; then you only have to transfer the users' actions to each other, and lag ...