Tagged Questions
-1
votes
1answer
103 views
Flixel or Pygame for a small game? [closed]
I have some experience in Bash and Python, Lua.
I've always wanted to try and make point & click quest games. Most
quest games I loved aesthetically and gameplay wise were made with
Flash.
So ...
0
votes
1answer
61 views
Revolve FlxSprites Around a Central FlxSprite in Flash Game made with Flixel
I have been working on a Flash game made in Flash Builder using the Flixel library. I have been trying to dynamically create a group of FlxSprites , and revolve them around a player controlled class ...
1
vote
1answer
50 views
Flixel: Is it possible to use a spritesheet for FlxButtonPlus?
I'm trying to change the graphic on a FlxButtonPlus. I want to get the graphic from a spritesheet. However, if I try the ' regular' way (make an animation and play it), it refuses to use just the part ...
1
vote
0answers
65 views
How do I make a custom tileset for Flixel that supports autotiling?
I've been Googling this problem for a while now. I'm currently porting one of my Java games to Flixel, and I want to use the original 16x16 tileset I made. In the original game I implemented my own ...
0
votes
2answers
125 views
Using timer to reverse enemy movement in Flash game made with Flixel
I am creating a 2d flash game using Flixel 2.5 in Flash Builder. I am trying to reverse enemy movement on an interval so that they will move back and forth over a set space. I felt that a timer would ...
0
votes
1answer
103 views
Flash game made with Flixel does not appear when using regular zoom [closed]
I am having an issue getting my Flash game (made using the Flixel library) to display when I use Zoom = 1 in the call to Super() in the game's constructor.
I have made a map using Dame which is ...
0
votes
1answer
127 views
Use of FlxG.camera.follow to follow a character vertically
I am developing a prototype for a game in Flixel in which a character floats upward continually to traverse the level. I would like to have a "tall" layout for levels and set the FlxG.camera to follow ...
0
votes
1answer
151 views
Hello World with FlashDevelop, Flixel, AS3: uneffective SWF macro
I just started with FlashDevelop and Flixel, and I already have a question. I created this basic hello world:
package
{
import org.flixel.*;
[SWF(width = "640", height = "480", ...
1
vote
1answer
202 views
Use FlxAnim to Animate a FlxSprite in Flixel on FlashBuilder
I am trying to animate a FlxSprite, whose image I loaded from an embedded sprite sheet. I instantiate the sprite like this:
// embedding a png file given a relative path
...
3
votes
1answer
239 views
Change the tilemap shown on stage in Flixel
I am building a simple platformer using Flixel, beginning with the source code from Flixel creator's EZPlatformer . I would like to adjust the level's tilemap when the player sprite enters/overlaps ...
2
votes
1answer
263 views
Best way to generate pieces in match-3 games, and then tracking them?
I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping ...
1
vote
2answers
400 views
Flixel: doesn't light tile up
i'm creating a game with flixel, and I want to have a effect when you mouse over a tile, I tried implementing it, and this is what it gives:
public class GameState extends FlxState
{
private ...
1
vote
1answer
238 views
Load individual sprite from a sprite sheet and make it a FlxSprite
I'm using flixel and flixer power tools which contains a FlxButtonPlus class that allows me to load 2 FlxSprite as each button state, the problem is that FlxSprite requires a Class a its source but I ...
3
votes
1answer
553 views
Pixel-perfect collision against rotated sprite in Flixel
I've got a roughly 500x50 graphic of a lockpick that I need to be able to rotate very finely while doing pixel-perfect collision detection against the lock object.
There's no way to do pixel perfect ...
2
votes
2answers
1k views
Rotate spritesheet graphics in flixel
I am using the flash flixel engine, and have a sprite sheet of a spaceship from top-down view. The sprite sheet includes a bunch of different states and animation frames. Problem is that I have drawn ...
