Tagged Questions

Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.

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6
votes
2answers
944 views

Is frustum culling necessary in a Flash/AS3 game?

I'm making a 2D game where the map will be scrolled frequently, and only a small part of it will be visible at any time. Which implementation would run faster? The naive way: Make the map a single ...
8
votes
1answer
917 views

what should the size of a flash game in Facebook be

I'm developing a flash game and i want to put it in Facebook ,My question is the Proper maximum size for it. 500 KB 1 MB ??
3
votes
2answers
245 views

what making a good soundtrack for social game

there are many successful social games in Facebook and other social sites like brain buddies, who has the biggest brain and word challenge.both of them have a great soundtrack while playing and in the ...
11
votes
4answers
1k views

Will the same Flash game business model work for HTML5 games?

One of the best ways to earn money with Flash games is by making sponsorship deals. The developer puts the sponsor's logo and a link to their site in the game and lets the game spread around the web. ...
5
votes
1answer
281 views

Handling Background & other objects in a Flash platformer

I asked a similar question in 'SO' not knowing about this place,anyways here goes: I wanted to know what the best approaches are while creating a platformer based game for handling background & ...
5
votes
2answers
466 views

Hardware acceleration for the Flash Player

What do we know about hardware acceleration for drawing operations in Flash? I know that since 10.1 it's there for video playback (and mobile graphics) but that doesn't really help with rendering ...
1
vote
3answers
255 views

User definable keys for a flash game

What is the best method for creating user definable or user changeable keys in a flash game? Edit: I meant, user changeable keys. Not user changeable flash buttons. Why would a user need to change ...
2
votes
2answers
334 views

In Box2dFlash my b2body gets detached from my Sprite after I use setXForm()

I have a scenario where I have red coin in a Carrom board game which should be moved outside of the visible window when it is pocketed, also if any coin either white or black is not pocketed in the ...
2
votes
2answers
389 views

Flash Origin Problem with Movie Clips

I'm working on a game that uses Flash for the user interface. I'm running into an odd issue with the origin of a library movie clip. Here are the steps to reproduce: Create a new MovieClip and ...
6
votes
3answers
5k views

Polygon/Shape definition changes in Box2D 2.1

I was going through a pretty good tutorial on Box2D here, but I ran into a problem when he made a b2PolygonDef, because the tutorials were made in 2.0, and I'm using 2.1. I could download 2.0 I guess, ...
5
votes
2answers
2k views

Can a standalone WPF application create an interface that looks like a Flash interface?

It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...
1
vote
5answers
9k views

which is the best physics engine for flash as3? [closed]

i am a game programmer and i use actionscript to do all my collision checking, boundary checking etc...but recently i noticed there are things called "physics engines" that help me concentrate more on ...
-5
votes
2answers
338 views

my hitTest() doesnt work at times?

i have a code segment in which i use hitTest() a couple of times. and at a particular section the hitTest stops working. it doesnt test the collision of body a and body b i tried using ...
0
votes
1answer
465 views

trouble in box2d flash with invoking a setLinearVelocity() from inside an eventHandler

The set linear velocity doesnt affect a sprite when written inside an event handler.. but if i call setlinear velocity inside the main constructor..ie if the setlinearvelocity is called at the ...
2
votes
3answers
2k views

Best practices XML data files and xml compression for Flash Games?

I am working on a game, and the xml files are getting to be a few megs, and the final game might have a hundred megs of uncompressed xml. If I zip the xml files up I can get something that is about 3 ...
2
votes
4answers
916 views

Good way to implement really basic physics in Flash?

I'm making a somewhat simple side-scroller in Flash. The way I'm currently doing the really basic physics(you don't fall through floors/can't walk through walls) is that I have a big symbol of all the ...
3
votes
1answer
212 views

Managing depth in actionscript3

I have a 3D field with many MovieClips in it, and seems like the one last added is the one that overlaps others and not the one with highest z value. Is there any property/function that sets z-index? ...
9
votes
5answers
902 views

Slow performance on an A* implementation in a tower defense game

I'm making a Tower Defense game in Flash with no predefined path. Although my grid is 40x40 (small?), A* is struggling when recalculating every time. So I made my own modification to ease the ...
6
votes
5answers
717 views

How to properly protect a flash game?

If I understand correctly, the main point of protecting a single player flash game is to keep it sitelocked. How to do this right and are there any other reasons to do this?
2
votes
3answers
183 views

What determines which key combinations register in a Flash game?

Many times when I'm working on Flash games I'll find that a particular combination of keys held at the same time doesn't register, e.g. LEFT, DOWN and SPACEBAR. I know from my days playing Doom this ...
8
votes
3answers
1k views

Is gameswf usable? [closed]

The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...
4
votes
4answers
844 views

How do you create a single/internal pre-loader for a Flash game written using Flex?

I've got a somewhat large SWF which I'd like to deliver through a pre-loader so the user doesn't have to appear to wait as long. With Actionscript it's pretty easy to create an external pre-loader but ...
8
votes
4answers
470 views

What type of dashboard should I create to understand how my game is performing?

This is a two part question. Let's say I release a new Flash game to the web. Once players start playing I want to understand how it is performing: What common performance criteria do people track? ...
4
votes
4answers
360 views

Social Gaming Beyond Flash?

Flash is the dominant engine to develop social games. While I don't think this will change in the near future, what technologies do you see most transformative in this space and do you believe games ...
10
votes
3answers
7k views

Rendering performance for Flash games

I was reading on SO about native flash rendering vs building a custom BitmapData frame buffer and some of the answers were a bit conflicting, so I was wondering: Is it generally best practice to go ...
7
votes
5answers
366 views

How public should you make your betas? [closed]

I am approaching the point where I can release a playable beta of a very complex game I am making in Flash/AS3. It is fairly involved and the deepest game Ive made so far. I plan on hosting it on my ...
2
votes
4answers
833 views

How can I add a Silverlight menu/hud/interface to an XNA game?

There are some programs that allow you to design some menus/hud/interfaces in flash and then insert them into your game. But is there something similar for making all of this stuff in Silverlight and ...
8
votes
5answers
1k views

Networking in Flash games. Socket or Stratus?

Working on a prototype for a Flash game that will use networking communication. It would be better to use Peer 2 Peer connection, since it will be a multiplayer game. Has anyone used Stratus or tried ...
33
votes
20answers
5k views

Examples of good Javascript/HTML5 based games [closed]

Now that Flash is largely being replaced with HTML5 elements (video, audio, canvas, etc.) are there any good examples of web-based games built on completely open standards (meaning Javascript, HTML ...
12
votes
2answers
1k views

Where should I host my flash games? [closed]

I'm looking at hosting my flash game on a site like Kongregate or NewGrounds, but with so many choices, I'm left wondering what are the pros & cons of the various options? I'm interested in: ...
23
votes
8answers
10k views

How can I develop Flash games without expensive software?

I've been playing with writing flash games in my spare time, but up to this point, I've just been using a trial version of Adobe Flash Professional. I'm aware of FlashDevelop, but their documentation ...
3
votes
5answers
357 views

Developing Flash games on the Wii

Has anyone used WiiFlash for developing Flash games? Any pointers on how to begin developing games for the Opera channel for the Wii?
12
votes
2answers
1k views

What libraries do you use for developing games in Actionscript?

There are a couple of libraries I have used myself when developing games in Actionscript: Flixel: Created by Adam Atomic, well known as the library created for Cannabalt. Very special for pixel ...