Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.

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2
votes
2answers
275 views

How should I do my collision response?

I'm making a small lockpicking simulator. Obviously I'll need the pick to not pass through the lock, and I'll need the pins to move when you tap or push them with the pick. Here's what I have so far, ...
1
vote
0answers
307 views

Mochi Media leaderboards with Facebook integrated?

I have been reading about Mochi Media, and I was checking the games leaderboards. Does someone knows how to achieve this kind of leaderboard? Which is quite different than the default leadeboard ...
1
vote
2answers
726 views

What is the best way to handle MouseEvents in AS3?

What is the best way to handle MouseEvents? Should I add an event on each MovieClip I want to work with, or a general Event at a holder MovieClip (or even at the stage) with internal control from the ...
3
votes
1answer
861 views

Pixel-perfect collision against rotated sprite in Flixel

I've got a roughly 500x50 graphic of a lockpick that I need to be able to rotate very finely while doing pixel-perfect collision detection against the lock object. There's no way to do pixel perfect ...
6
votes
2answers
2k views

What would be a good game making engine supporting Vector images?

I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar ...
4
votes
1answer
381 views

Clever way to do the Sonic 2 Bonus Stage effect saving memory

What would be a good way to save memory to achieve an effect like this one? http://www.youtube.com/watch?v=K89LkvL9JZ0 We're using pre-rendered 3D. I'm asking this because this naive approach of ...
1
vote
1answer
2k views

As3 Character movement in diffrent directions with labels?

I hope you can help me with the following problem: I made a character in Illustrator. The player sees the character from above. When you press the left arrow key character.gotoAndStop('left'); the ...
2
votes
3answers
364 views

Optimizing graphics for an iOS flash game

A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view. ...
3
votes
2answers
5k views

How to render a retro-like pixel graphics from 3d models?

I was wondering if there's a possibility to render a retro-pixel-like graphics from 3d model in real time? I'm talking about the Starfarer-like graphics. I know it's hand drawn, and it's 2d. But if I ...
3
votes
2answers
1k views

Flash AS3 sidescrolling tiles optimization

I'm trying to make a sidescrolling game in Flash that will run on a low performance laptop. While studying the subject from Tonypa I saw that he builds a Bitmap by making copys of the BitmapData of ...
1
vote
2answers
545 views

How can I create tiles that scale to multiple resolutions?

I am trying to create a multiplayer version of the popular Flash game N in Java. However, I'm not sure how to create a tileset that will scale up. Are the tiles for N pre-drawn or are they defined ...
3
votes
0answers
257 views

Choosing a (browser) game environment [closed]

I apologise in advance if this post is something you've heard a million times already or seems like a trolling attempt. I just want some advice and I'm coming up short with my own Google searches. ...
0
votes
2answers
707 views

Dropping multiple objects using an array in Actionscript?

I'm trying to get these fireBalls to drop more often, I'm not sure if I'm using Math.random correctly. Also, for some reason I'm getting a null reference because I think the fireBalls array waits for ...
13
votes
4answers
2k views

How do I determine the draw order in an isometric view flash game?

This is for a flash game, with isometric view. I need to know how to sort object so that there is no need for z-buffer checking when drawing. This might seem easy but there is another restriction, a ...
6
votes
2answers
1k views

Why does my FPS drop gradually over time?

I'm working on this game: yt alpha preview I came into a huge game-breaking problem - after 10-15 min of gameplay the FPS drops from 60 to 30 and is very unstable. I'm using tons of physics and ...
3
votes
1answer
719 views

Parallax Scrolling - Layers not preserving their relational positions

I've created a little 2D game engine with parallax scrolling and something has been bugging me for some time. Layers / objects set at a different depths / z orders don't preserve their position ...
0
votes
1answer
908 views

Flash Professional vs FlashBuilder 4.6 for mobile app development

From the marketing materials I see online, it seems to me that FlashBuilder 4.6 is a subset of the functionality available in Flash Professional. If I understand correctly, mobile app development ...
3
votes
1answer
545 views

How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL

After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality? ...
3
votes
0answers
371 views

How is Ping-Ponging done in Stage3D & AGAL (Flash Player 11)

Does anyone know how to create a Texture feedback effect in Stage3D / AGAL? I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place! I'll share with ...
1
vote
1answer
435 views

help a 2D image onto a 3D cube

I am just diving into the Stage3D APIs for Flash Player 11. I am trying to figure out a simple way to display isometric 2D content that gets blitted from a sprite sheet onto a 3D cube. The idea ...
2
votes
2answers
718 views

How do I handle walking up and down bridges at any angle?

I'm currently trying to create a 2D platformer puzzle game like Mario vs. Donkey Kong: Mini-land Mayhem! within Flash. My issues reside in the bridge collision with the walking AI. The game allows ...
3
votes
1answer
1k views

As3 Flash How to check if a bitmapdata is completely set to transparent using an eraser?

I'm trying to make a window-cleaning game with flash as3 on the timeline. (Sounds boring I know, but I realy have some fun idea's with it) So I have: A dirtywindow movieclip on the bottom layer and ...
1
vote
1answer
234 views

With flash/flex games talking to backend, is it pull only or can the game server push?

With flash based games (or flex), is it a pull or request/response system or is it possible for the game server (say java based) to actually push out to its remote flash clients?
0
votes
1answer
165 views

client - server position syncronization in flash

I trying implement client - server position syncronization. Every 20 game ticks i sending to flash client correction of player position... and it always wrong on client, flash always cant predict ...
2
votes
2answers
136 views

A decent design for handling large creation/deletion of random objects?

So I was attempting a 'Hit the X' game (e.g Toss the turtle, spank the monkey) in which an uncontrollable object travels across the screen in hopes of hitting certain objects and avoiding others. My ...
6
votes
2answers
4k views

How to Export Flash Animation Data

I'd love for my partner, the artist, to be able to animate using flash movieclips and timelines. Then I, the programmer, would like to read the raw Flash info and re-program it into my engine of ...
0
votes
2answers
1k views

Creating pixel art / animation with flash

I have a friend that was the one creating graphics for my games. He left the town for some months (work, sigh) and I have tried to get in contact with him but it is impossible right now. Last talk I ...
5
votes
1answer
635 views

Help for choosing a cost effective game server for Flash client [closed]

I am developing a flash-based game primarily for desktops, to be hosted on facebook platform (like cityville, sims social etc). The gameplay doesn't involve real-time communication between players ...
0
votes
1answer
2k views

How do I create a Dynamic Text Button AS3?

I am having difficulties creating a button that has Dynamic text in it for my interactive quiz game. The text on the button has to change to show a selectable answer based off of what the current ...
2
votes
2answers
2k views

Sprite-sheets vs Sprites/MovieClips in Flash

We create 3D models in Maya2011 and create PNGs and import the bunch into Adobe Flash CS5 to create a sprite. I read somewhere that sprite-sheets can save space over making the sprite in Flash. How ...
1
vote
2answers
396 views

Generic item collision/reflection in Pong (Flash)

I am trying to find a good way to handle ball/paddle collisions/reflections in Pong. I've tried the "naive" approach of just checking x and y coordinates against each other, figuring out where the ...
2
votes
1answer
438 views

Can using different vertex-buffers for each vertex-attributes be good in certain scenarios?

Is there scenarios where this is actually good practice? Or does it slow down performance? Example: //Vertex format is: //X, Y, U, V var myXYs:Vector.<Number> = new <Number>[ -1, -1, ...
-1
votes
2answers
337 views

Could a large number, such as 255.000255 be converted to it's RGB channels in a Shader language?

If I had a Vertex Shader constant holding one float value, like: 255.000255 Where: The first 3 numbers are actually red (255), next three are green (000), then the last three are blue (255). ... ...
2
votes
2answers
935 views

Can a texture's UV coordinates be animated (scrolled) when part of a SpriteSheet?

Alright so my question is about texture manipulation in Flash Stage3D / Context3D using AGAL for the shader language. But I'm pretty sure this could be applicable in other situations involving GPU ...
4
votes
1answer
1k views

Is there a tool to import a sprite sheet into Flash as a frame-based animation?

I'm looking for a tool that can help create a Flash-based animation given a spritesheet -- basically the reverse of Spriteloq. I'd like to take a sheet like the one below, import it into Flash, and ...
2
votes
1answer
789 views

How to save the 3D surface to bitmap in Flash 11 Stage3D

I have been using Stage3D to create some 3D app in Flash. One of the items on my list is the ability to take a screen shot. Flash makes it easy to grab the stage content, but I can't find a way to ...
-3
votes
1answer
224 views

Flash multi-player system: one player moves the other stops when using the mouse

I started making a small multi-player avatar chat to start my self with flash and multi-player. Everything worked fine when I was using arrows to move but when I started using the mouse something goes ...
4
votes
2answers
575 views

What technologies are used to develop games for tablets and iPhones?

What technologies are used to develop games for tablets and iPhones? Would Flash be commonly used? Is HTML5 capable of animation and interactivity, or would a game file simply be placed within HTML5 ...
0
votes
3answers
3k views

For making an online multiplayer browser-based game, what tech would be more efficient to use? [closed]

I asked a partial question on stackoverflow, and then realized that this would be the place to get a better answer because this is the game dev website, and you all may know more than the programmers ...
0
votes
3answers
275 views

In game level editor using AIR or stand alone app using Java or C#

I'm in the process of choosing technologies to build the level editor of a Flash RPG game. On one side I can use AIR and build a ingame level editor that's probably going to give the best result. The ...
2
votes
2answers
1k views

Make object follow mouse angle?

what I'm trying to do is make the paddle follow the mouse position(red dot). I know how to rotate the paddle relatively to the center of the screen, but I'm not sure how to determinate the ...
3
votes
3answers
2k views

Multiplayer API with Unity 3.5 and AS3

On the faq for the current preview release, http://unity3d.com/unity/preview/faq it says that while networking is not currently supported for flash compilation, we can write our own in AS3 using the ...
2
votes
1answer
293 views

What client front-end options can I use to make a Facebook game?

I have been requested to make a port of an iOS game for Facebook. The game itself is fairly simple, it is a puzzle game using a 2d array for a grid with XML passed from a server for loading objects ...
0
votes
2answers
305 views

Is it possible to create a Facebook game that is a Windows executable?

I'm thinking of trying to make a game, and I heard Facebook is good place to make it popular, but I don't want to make a sprite-based Flash game, I want to use OpenGL for rendering to get nice ...
0
votes
1answer
804 views

AS3 Replay all the child timelines?

Flash CS5 AS3 Is there a way to reset all the timelines while/if the Frame 1 en Scene 1 is called? I happen to have lots symbols with timelines, if I gotoAndPlay Scene 1 frame 1, most symbols won't ...
1
vote
2answers
1k views

Flash/Flex/Air and iOS

I'm just a little confused with all of the news recently regarding the cancellation of mobile flash, so was hoping for a little help. I've had a search through and can't find the answers to these ...
0
votes
1answer
176 views

Can I make a Flash version of an actual game? [duplicate]

Possible Duplicate: Legal issues for a “fangame” of a commercial franchise? For example, some of you may have seen Portal: The Flash Version. I was wondering what the legal ...
2
votes
2answers
687 views

Actionscript 3.0 - Enemies do not move right in my platformer game

I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's ...
1
vote
1answer
720 views

Is there a 2D soft-body physics engine for Flash?

I'd like to write a small physics game by using ActionScript, but do not want to write my own physics engine. Does anyone know a ready-to-use 2D soft-body physics engine with a Flash port?
2
votes
1answer
325 views

Why do games for Facebook have to be about 622 pixels high?

I am wondering, why do games for Facebook have to be about 622 pixels high?