Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.

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2
votes
1answer
339 views

3D rotation tool. How can I add simple extrusion?

The 3D rotation tool is excellent but it only lets you rotate 2D objects, this means my object is wafer thin. Is there any way to add simple extrusion or depth to a symbol? I don't really want to ...
2
votes
5answers
520 views

How to produce assets effectively on large Flash game projects?

I have been working on Flash games professionally for two years now and somehow, having our artists producing assets the right way is one of our biggest challenge. More precisely, it is very hard to ...
0
votes
1answer
49 views

Affect movieclip scale from a .as doc to another [closed]

I've been working on a game following a tutorial on the internet, the game is an avoider where you have the Avatar, that has to avoid the objects that fall. The way it is made is: I have a ...
-1
votes
1answer
209 views

Where might a newbie programmer begin with game development? [closed]

I just started picking up programming and I'd love to learn the ins and outs of game development so if anyone could tell me where to begin I'd really appreciate it alot. I'm interested in flash games ...
3
votes
2answers
907 views

Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?

Adobe recently released the Flash C++ Compiler, which UDK uses to target Flash Player. Developers can now access UDK for browser applications. Does this mean greater performance than using a Stage3D ...
10
votes
1answer
2k views

Now that Device Central is dead, how can I test my Flash Lite applications?

I'm trying to use Flash Lite to make a simple game for my girlfriend, who only has a Nokia 5530, but I just realized in CS6 Adobe killed Device Central, so there's no way for me to test it without the ...
0
votes
1answer
666 views

How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?

In the new Flash Pro CS6 there is an option to generate spriteheet from a symbol. I used these tutorials: http://www.adobe.com/devnet/flash/articles/using-sprite-sheet-generator.html ...
3
votes
1answer
173 views

Extract derived 3D scaling from a 3D Sprite to set to a 2D billboard

I am trying to get the derived position and scaling of a 3D Sprite and set them to a 2D Sprite. I have managed to do the first part like this: var p:Point = sprite3d.local3DToGlobal(new ...
0
votes
2answers
279 views

Large Sprite Performance

I've got a large Sprite generated using a set of vertices(x,y coordinates) and a bitmap pattern (using moveTo, lineTo, beginBitmapFill, endFill ...etc). It's about 15000 pixels wide and between 1500 - ...
1
vote
1answer
531 views

Box2D Bicycle Wheels Motor Problem - Flash 2.1a

I have made a bicycle with Box2D using several polygons for the frame at different angles connected using weld joints, and I have revolute joints on the wheels with a motor. I have made some basic ...
1
vote
1answer
480 views

Problems with Level Architect, Citrus Engine, Flash

I am using the Citrus Engine to make a Flash game, and the Level Architect doesn't work well for me. Firstly, when I first launch it and open my project and my level, nothing is shown, no assets and ...
1
vote
1answer
115 views

A few meta questions about making flash games [closed]

A few questions for a beginner game maker without an artist. Is there a site where flash game creators can download (and use) free art? I don't need character sprites but environments like trees, ...
1
vote
1answer
628 views

How to center a game in Flash Projector (like AdamAtomic's CAPSULE)

Adam Atomic's game Capsule is a flash projector. If you press escape, the game goes out of fullscreen and just shows windowed. How do I get my (FLIXEL/AS3) game to show up centered like that?
0
votes
1answer
570 views

Stencyl or flash limitation?

I have found that Stencyl doesn't seem to be very good at handling very many actors in a game. I had been trying to implement some basic AI at the moment all the behaviours were: wander (pick a random ...
1
vote
1answer
217 views

working in external actionscript file does not show anything on the screen?

I'm writing this code in Flash builder and I tested the file in flash, but nothing appears in the swf file. (no text in the screen show , i don't know why) Is there any missing property in the code? ...
2
votes
1answer
1k views

2d games unity vs Flash [closed]

do people find unity better than flash for 2d games while unity is 3d engine , or Flash still better because it's made for 2d games and flash can get the job done faster ,and now flash is better for ...
0
votes
1answer
85 views

Why I'm getting the same result when deleting target?

In the following code we use target in the function: moon.mouseEnabled = false; sky0.addChild(moon); addEventListener(MouseEvent.MOUSE_DOWN, onDrag, false, 0, true); ...
1
vote
0answers
180 views

I'm making flash MMO game, what to do next? [closed]

I've made several flash games before, and my next project is a flash MMO game. Right now, I'm learning node.js for the server side software, so far I can make a hello world server, read & write ...
1
vote
2answers
729 views

Flash: Memory usage is low but framerate keeps dropping

So I'm working on a puzzle game in flash. For all intents and purposes it's like Tetris. I spawn blocks, they move around the screen, then they get destroyed and disappear. I was having some trouble ...
2
votes
2answers
220 views

Child parent rendering (flash) in XNA

i am currently in the process of implementing a render engine that works like flash's. Where a sprite is drawn inside another sprite and reflects all transformation (rotation, scale, etc) on the ...
1
vote
1answer
136 views

1 kb swf file created when building to flash in unity

I am trying to build a project in flash that I have made. It goes through its building process, but when it is done the swf file that it creates is 1 kb in size. I am not sure what I am doing wrong or ...
1
vote
2answers
2k views

Advanced Animation for 2d Isometric Game?

I need help with workflow suggestions for a flash game. (although the concepts would apply to other game engines, too). In a game like: Hero Academy There are several different character models each ...
1
vote
2answers
465 views

Design Pattern for Social Game Mission Mechanics

When we want to design a mission sub-system like in the The Ville or Sims Social, what kind of design pattern / idea would fit the best? There may be relation between missions (first do this then this ...
5
votes
4answers
2k views

More profitable: Android apps or Flash games?

Which market (that of Android games or that of Flash games) is more profitable and will give me a better chance of success? Where can I find the relative market shares of these markets, globally?
0
votes
2answers
904 views

Building a Flash Platformer

I am basically making a game where the whole game is run in the onEnterFrame method. This is causing a delay in my code that makes debugging and testing difficult. Should programming an entire ...
0
votes
1answer
222 views

Implementing a FSM with ActionScript 2 without using classes?

I have seen several references of A.I. and FSM, but sadly I still can't understand the point of an FSM in AS2.0. Is it a must to create a class for each state? I have a game-project which also it has ...
7
votes
2answers
304 views

What is the standard way of delivering HTML5 games to portals and such?

Let me explain what I mean by "standard way of delivering"... Think about Flash games sites. Flash games can be delivered as a single file, either hosted by the site, or, I guess, provided by someone ...
0
votes
4answers
362 views

Server for online browser game

I am going to be making an online single player browser game. The online element is needed so that a player can login and store the state of their game. This will include things like what buildings ...
1
vote
2answers
579 views

Flixel: doesn't light tile up

i'm creating a game with flixel, and I want to have a effect when you mouse over a tile, I tried implementing it, and this is what it gives: public class GameState extends FlxState { private ...
1
vote
1answer
172 views

Help with converting an XML into a 2D level (Actionscript 3.0)

I'm making a little platformer and wanted to use Ogmo to create my level. I've gotten everything to work except the level that my code generates is not the same as what I see in Ogmo. I've checked the ...
2
votes
5answers
631 views

“Play Now” via website vs. download & install

I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used ...
0
votes
1answer
340 views

Basic AI FSM - Handling state transition

I'm starting to study on how to implement game AI, and it seems to me that a very simple FSM for my Pong demo would be a nice way to start. My vision on implementing this would be to have a basic ...
0
votes
2answers
312 views

Storing and sending English word list using trie data structure

I was planning on making a word based game something like Scramble or Boggle. I searched on the internet and found that one of the best way to store the Word List is by using a trie. My question: Is ...
2
votes
1answer
155 views

Is there a way to export all the images of my tweening effect in Flash?

i'm using Flash to create the animation of my character in 2D (i'm just beginning). Is it possible to make a tween effect of a character, and then automatically export all the images/frames? So far, ...
2
votes
4answers
1k views

Should I used Box2D for a Flash platformer or use something for gaming like Fixel or Flashpunk?

I'm trying to make a platformer with Flash/AS3 and have been looking for something to help with some of the collision etc. I've look at a few engines and Box2D/WCK seems the most sophisticated. Do I ...
1
vote
1answer
367 views

Load individual sprite from a sprite sheet and make it a FlxSprite

I'm using flixel and flixer power tools which contains a FlxButtonPlus class that allows me to load 2 FlxSprite as each button state, the problem is that FlxSprite requires a Class a its source but I ...
0
votes
1answer
442 views

Maintain proper symbol order when applying an armature in flash

I am trying to animate a character's leg in flash CS 5.5 for a game I am working on. I decided to use the bone tool because it's awesome. The problem I am having, however, is that for my character to ...
8
votes
5answers
544 views

What implications does JIT (javascript/canvas) vs. AOT (Flash) have in terms of browser based game performance?

In my experience, even till this day, I still see more of a visual lag in entity movement / animation in JavaScript (Canvas) based games than I do in Flash based games. Why is this - what exactly is ...
2
votes
2answers
6k views

Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each ...
0
votes
1answer
2k views

as3 flash game: How to stop gotoAndPlay('label') from looping?

I'm working on a flash game with a main character who helps people around town. It's moveable with the arrow keys because of a function called keyPressed(); When the main character hitTests with a ...
6
votes
7answers
26k views

Convert Flash game to work on Android devices

Is there any way to convert a Flash games(file with .swf extention) to work with android devices? I want the game to use Android device native controls like sensor, accelerometer, etc.
2
votes
0answers
353 views

UI Automation for Flash Games [closed]

has anyone used or heard of a good selenium-like toolset for doing automated UI testing with Flash? I would ideally like to have the ability to record and playback events against my game and integrate ...
2
votes
2answers
268 views

How should I do my collision response?

I'm making a small lockpicking simulator. Obviously I'll need the pick to not pass through the lock, and I'll need the pins to move when you tap or push them with the pick. Here's what I have so far, ...
1
vote
0answers
293 views

Mochi Media leaderboards with Facebook integrated?

I have been reading about Mochi Media, and I was checking the games leaderboards. Does someone knows how to achieve this kind of leaderboard? Which is quite different than the default leadeboard ...
1
vote
2answers
633 views

What is the best way to handle MouseEvents in AS3?

What is the best way to handle MouseEvents? Should I add an event on each MovieClip I want to work with, or a general Event at a holder MovieClip (or even at the stage) with internal control from the ...
3
votes
1answer
817 views

Pixel-perfect collision against rotated sprite in Flixel

I've got a roughly 500x50 graphic of a lockpick that I need to be able to rotate very finely while doing pixel-perfect collision detection against the lock object. There's no way to do pixel perfect ...
6
votes
2answers
2k views

What would be a good game making engine supporting Vector images?

I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar ...
4
votes
1answer
370 views

Clever way to do the Sonic 2 Bonus Stage effect saving memory

What would be a good way to save memory to achieve an effect like this one? http://www.youtube.com/watch?v=K89LkvL9JZ0 We're using pre-rendered 3D. I'm asking this because this naive approach of ...
1
vote
1answer
2k views

As3 Character movement in diffrent directions with labels?

I hope you can help me with the following problem: I made a character in Illustrator. The player sees the character from above. When you press the left arrow key character.gotoAndStop('left'); the ...
2
votes
3answers
358 views

Optimizing graphics for an iOS flash game

A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view. ...