Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.

learn more… | top users | synonyms

5
votes
2answers
1k views

Best practices for UnitTesting heavy Flash game clients and libraries?

We have several quite heavy game clients completely written in AS3 (some also use Flex for UI). Some clients are built with PureMVC, others are a pile of spaghetti code that's grown over the years. We ...
5
votes
5answers
2k views

Getting Started With Web-based Games…Can I Reasonably Target Flash And Silverlight And HTML5?

I come from a .NET background and I've done a few simple things in Silverlight. I'd love to adopt that and make my site and games Silverlight only; but I hear it has a fairly low install base. I ...
5
votes
1answer
472 views

How can Apple know how an iOS game is made?

As you all know, Apple recently change the terms for app developers using 3rd dev tools. I'm wondering how could Apple know whether an app is made with a specific technology like Flash or Unity or ...
5
votes
2answers
2k views

Can a standalone WPF application create an interface that looks like a Flash interface?

It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...
5
votes
2answers
462 views

Hardware acceleration for the Flash Player

What do we know about hardware acceleration for drawing operations in Flash? I know that since 10.1 it's there for video playback (and mobile graphics) but that doesn't really help with rendering ...
5
votes
1answer
607 views

Help for choosing a cost effective game server for Flash client

I am developing a flash-based game primarily for desktops, to be hosted on facebook platform (like cityville, sims social etc). The gameplay doesn't involve real-time communication between players ...
5
votes
5answers
375 views

How do I store and handle time in social game?

I intend to develop a social game on flash like farmville. I have got a problem in event time handling though. For Example, if I breed a horse in game and I don't feed it every hour then its health ...
5
votes
1answer
278 views

Handling Background & other objects in a Flash platformer

I asked a similar question in 'SO' not knowing about this place,anyways here goes: I wanted to know what the best approaches are while creating a platformer based game for handling background & ...
4
votes
2answers
569 views

Flash game engine

I need simple game engine with pixel-perfect collision detection, camera component with following function, network and particle components would be desirable. Anyone knows whether the engine right ...
4
votes
6answers
2k views

How to get quality sprite sheet generation with rotations

I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png ...
4
votes
3answers
1k views

Using Flash in CS5 for iOS

So now that the restrictions are lifted from the third party developer by Apple. And the new packager for iPhone for Flash in CS5 is available for download. How much efficient it can be to develop a ...
4
votes
2answers
244 views

Tailoring sound volume for different speakers

Different sound effects are played differently across different speakers. For example, when I use my laptop speakers, sounds are notably softer and low pitch sounds often become inaudible unless I ...
4
votes
4answers
832 views

How do you create a single/internal pre-loader for a Flash game written using Flex?

I've got a somewhat large SWF which I'd like to deliver through a pre-loader so the user doesn't have to appear to wait as long. With Actionscript it's pretty easy to create an external pre-loader but ...
4
votes
3answers
609 views

Game Publishing & Income : Quality vs Quantity

As a casual flash gamer, I see lots of "games" released that are ... terrible. And that's an overstatement. But I'm wondering, are these developers onto something? Is this a comparatively good source ...
4
votes
4answers
1k views

Tile editor for flash based games?

I am trying to make the age-old version of pacman. And only then that I realized that I need to spend a heck lot of time for making the tile matrix itself. It gets messy more and more. I've also ...
4
votes
2answers
446 views

Flash <=> server, protocol protection

I am making a flash game that will interact heavily with the server. For quite some time already I am using 'request hashing' technique to make sure that request data hasn't been tampered with. This ...
4
votes
4answers
358 views

Social Gaming Beyond Flash?

Flash is the dominant engine to develop social games. While I don't think this will change in the near future, what technologies do you see most transformative in this space and do you believe games ...
4
votes
1answer
365 views

Clever way to do the Sonic 2 Bonus Stage effect saving memory

What would be a good way to save memory to achieve an effect like this one? http://www.youtube.com/watch?v=K89LkvL9JZ0 We're using pre-rendered 3D. I'm asking this because this naive approach of ...
4
votes
2answers
524 views

What technologies are used to develop games for tablets and iPhones?

What technologies are used to develop games for tablets and iPhones? Would Flash be commonly used? Is HTML5 capable of animation and interactivity, or would a game file simply be placed within HTML5 ...
4
votes
3answers
652 views

What do I need to change in Box2D to work in pixels?

Box2D seems to be set up in such a way that you cannot work in pixels (i.e. physics scale = 1). It produces very strange results as it hits maximum speed limits at low speeds and looks very strange. ...
4
votes
2answers
228 views

Developing an Asteroids successor: which languages/tools/frameworks?

Currently I'm planning to run the Asteroids successor on the Java Virtual Machine, while writing the code in Scala (because that's the language I'm fluent in). I have looked at different options, ...
4
votes
1answer
379 views

Is Scaleform/Flash used in console games for non-UI, game elements?

I work for Konami as a Flash developer, and got sent some code for a puzzle mini-game from a new, yet-to-be-released Silent Hill game for PS3/Xbox 360. It was a windows executable, but it was made in ...
4
votes
1answer
371 views

Need help implementing shadows on platform with limited feature set

I am writing a game that very much relies on real-time shadowing and would like to implement shadow volumes. I was thinking of doing shadow mapping, but the platform I am using is Molehill/Stage3D and ...
4
votes
5answers
614 views

Flash Game not working on Android

I am not sure if I will be able to provide enough information for someone to answer this question, but any ideas might help. I am creating a tower defense game in Flash and I eventually want to make ...
4
votes
1answer
430 views

FlashPunk + Flashdevelop - How to use sponsor provided preloader

I have developed a flash game using FlashPunk (on FlashDevelop). And now that I am trying to add a sponsor preloader and splashscreen to my game, I realize the flashpunk forums are down, and have been ...
4
votes
1answer
849 views

Is there a tool to import a sprite sheet into Flash as a frame-based animation?

I'm looking for a tool that can help create a Flash-based animation given a spritesheet -- basically the reverse of Spriteloq. I'd like to take a sheet like the one below, import it into Flash, and ...
3
votes
2answers
1k views

What are the advantages of a sprite sheet over an image sequence/flash timeline?

I've noticed sprite sheets are used more and more in Flash games and I don't fully understand what are the advantages over an image sequence/flash timeline - MovieClip. I've read this related ...
3
votes
5answers
355 views

Developing Flash games on the Wii

Has anyone used WiiFlash for developing Flash games? Any pointers on how to begin developing games for the Opera channel for the Wii?
3
votes
5answers
220 views

Can I extract Flash SWF sprite frames to bitmaps?

I want to create the 2D graphics of my game in Flash Studio, but then get all the frames from my SWF movies into C# for further work in Unity3D. I find it easier to create nice smooth animations in ...
3
votes
3answers
319 views

Best way to network the movement of 2D tanks?

I'm working on a multiplayer Flash game with a Python server and I have a quick question regarding how I should send positional updates for tanks for other players. Should I choose Option A: When ...
3
votes
1answer
479 views

Implementing Positional Sound

I am trying to put 3Dish audio in a game I'm developing, and I'm unsure how to do positional sound. I want to be able to adjust the volume of the audio's channels depending on how far it is and the ...
3
votes
2answers
503 views

Sprites are sometimes blurry in Flash

I am playing around with drawing an SVG sprite (imported in through [Embed]). Depending on the coordinates of the image, sometimes it appears more crisp than others. The following image shows how at ...
3
votes
2answers
1k views

Flash AS3 sidescrolling tiles optimization

I'm trying to make a sidescrolling game in Flash that will run on a low performance laptop. While studying the subject from Tonypa I saw that he builds a Bitmap by making copys of the BitmapData of ...
3
votes
1answer
620 views

Parallax Scrolling - Layers not preserving their relational positions

I've created a little 2D game engine with parallax scrolling and something has been bugging me for some time. Layers / objects set at a different depths / z orders don't preserve their position ...
3
votes
2answers
1k views

How to determine mouse position outside stage, and center the cursor?

I was wondering if it is possible to have my flash game determine the position of the mouse, even when the cursor is not inside the stage. My movie clip should move horizontally between x = 100 and ...
3
votes
3answers
746 views

Required Security Precautions for Flash / AS3 Multiplayer Game

I have created a couple of games in Flash/AS3 and am playing with programming a flash-based multiplayer (possibly mmo?) game where the application will communicate with a server over a socket ...
3
votes
2answers
4k views

How to render a retro-like pixel graphics from 3d models?

I was wondering if there's a possibility to render a retro-pixel-like graphics from 3d model in real time? I'm talking about the Starfarer-like graphics. I know it's hand drawn, and it's 2d. But if I ...
3
votes
1answer
1k views

As3 Flash How to check if a bitmapdata is completely set to transparent using an eraser?

I'm trying to make a window-cleaning game with flash as3 on the timeline. (Sounds boring I know, but I realy have some fun idea's with it) So I have: A dirtywindow movieclip on the bottom layer and ...
3
votes
2answers
462 views

Slow Tower for a Tower Defense Game

I am making a tower defense game in Flash and I have a slow tower that is built directly on the path. I have it setup to use a hitTestObject function. The tower is in its own class and the enemies ...
3
votes
1answer
622 views

Change the tilemap shown on stage in Flixel

I am building a simple platformer using Flixel, beginning with the source code from Flixel creator's EZPlatformer . I would like to adjust the level's tilemap when the player sprite enters/overlaps ...
3
votes
2answers
889 views

Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?

Adobe recently released the Flash C++ Compiler, which UDK uses to target Flash Player. Developers can now access UDK for browser applications. Does this mean greater performance than using a Stage3D ...
3
votes
1answer
733 views

Flash AS3 Tower Defense MouseEvents

In my tower defense game and every tile has its own mouse event listener. I am wondering, would it be better to use one event listener (MouseEvent.CLICK) and then when it runs the function, should I ...
3
votes
2answers
711 views

How to store character moves (sprite animations)?

So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array ...
3
votes
1answer
874 views

Developing for Chrome App/Android?

I have been developing for win7 mobile (XNA/silverlight and will continue to do so, love everything about it) but I wanted to branch a few of my more polished games to google app store online, and ...
3
votes
3answers
197 views

How to make the button rollover by a keyboardEvent

Hey Guys . I'm designing a game calculator . My problem is how to link between the keyboard event and the button. **When I click no.2 button on my Keyboard the button doesn't roolover . I want the ...
3
votes
1answer
233 views

Easy road from DisplayObject to Molehill?

I have a finished Flash game which is rendered using the built-in display tree, i.e. Bitmaps contained in Sprites (and a text here and there, few vector graphics, and one bitmap-filled shape). For ...
3
votes
4answers
1k views

Red5 or zendZMF or BlazeDS or Cirrus?

I've been trying to develop a multiplayer turn based game which is mostly free to play - I just want to see if the game idea is appreciated - hence I want to do it with minimal cost and I'm confused ...
3
votes
2answers
1k views

3D models in 2D world

I want to create a simple Flash game. Let's say, it's about soccer hooligans. I would need the characters to walk around the isometric landscape, drink, fight or whatever it is they do. Now, how do I ...
3
votes
2answers
245 views

what making a good soundtrack for social game

there are many successful social games in Facebook and other social sites like brain buddies, who has the biggest brain and word challenge.both of them have a great soundtrack while playing and in the ...
3
votes
1answer
210 views

Managing depth in actionscript3

I have a 3D field with many MovieClips in it, and seems like the one last added is the one that overlaps others and not the one with highest z value. Is there any property/function that sets z-index? ...