I have a game running as a .SWF and an .AIR (using FlashPlayer 11.8) that uses the GameInput API provided by Adobe. I used the ADT packaging tools to create a captive runtime package so players don't ...
I want to create the 2D graphics of my game in Flash Studio, but then get all the frames from my SWF movies into C# for further work in Unity3D. I find it easier to create nice smooth animations in ...
Possible Duplicate: How do you create a single/internal pre-loader for a Flash game written using Flex? Hi guys, Im trying to make a preloader in a Flash game. Thing is, I need some ...
Im developing a flash game and I'd like to know how much info can I store in a browser cookie. The game is simple, but it needs to store several variables in order to save all the details of your ...
I want to packing image files(png, jpg) into swf, then game can load files easily. But I want to do this by a Makefile, not FLASH CS. Do you know any command line swf tool set can do that? And can I ...
Somebody told me that when a png image is stored in swf, it's separated to several layer, hence the alpha channel can be compressed better. Is it true? Or, once png image is imported into a swf, it's ...
The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...
There are a couple of libraries I have used myself when developing games in Actionscript: Flixel: Created by Adam Atomic, well known as the library created for Cannabalt. Very special for pixel ...