Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.

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0answers
12 views

Theoretical Flash online DMO (very small game) [on hold]

I am a part of a team working on a Flash mmo. I am an animator on the team and was just involved in a pre-alpha test of our game. It got me thinking about the coding it took to do the multiplayer ...
-2
votes
0answers
21 views

How should I organize these big images in FlashDevelop?

I have some problems embedding large images (1200x1900). The left picture is my structure with no pictures added to library. The right is what the tutorial recommends. Should I move all my pics to ...
0
votes
0answers
42 views

How to find correct offset to adjust sprite to the position of box2D body after rotation

I am trying to implement phsyics with the as3 box2d port. I currently have a b2body for each of some certain sprites in my game and I am able to update the sprite's positions correctly from the ...
0
votes
0answers
68 views

LibGDX vs Flash/Starling

I currently use Flash/Starling to develop cross platorm games. I love it because it has awesome features like tweens, texture atlases, DragonBones, touch gestures, ad integration, in app purchase ...
0
votes
1answer
22 views

How can I manage an animated UI from ActionScript?

I'm trying to code a game of Poker in AS3, using Flash Professional CS5 (although I try to keep as little code as possible in the .fla). When a player bets, for example, I need to be able to show an ...
0
votes
0answers
42 views

how to effectiently manage flash (mobile) game structure?

my team and I are building an android game using flash cs6.. 16 levels are done so far but we are still optimizing the game (specially the structure). our game is currently structured like shown in ...
0
votes
0answers
14 views

Character animation on GPU using Flash [duplicate]

I'm trying to find information about doing GPU skinning on Flash/Stage3D. Strangely, can't find any information/source code about this. I know how to do GPU skinning in OpenGL, but since Flash uses a ...
-1
votes
1answer
61 views

How do I detect how much of an object has been “cleaned” by the player?

I want to let the player wipe some dust off of a book, then start a short animation. Here's what it looks like: I'm using a clipping region on the "dusty" book bitmap image to progressively hide ...
1
vote
1answer
65 views

Fixed timestep with interpolation in AS3

I'm trying to implement Glenn Fiedler's popular fixed timestep system as documented here: http://gafferongames.com/game-physics/fix-your-timestep/ In Flash. I'm fairly sure that I've got it set up ...
1
vote
1answer
146 views

How to build an iPad game without an Apple device?

I am an experienced PC/mobile app developer trying to build an iPad app but I don't have access to a physical device. I have a PC and an Android phone (whatever good that is!) The app is essentially ...
0
votes
2answers
165 views

Make a lives display in HUD, Flash AS3 (not text!)

I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, ...
0
votes
1answer
70 views

CDK (as3) false positives when using it with array elements

I'm having problems when using the CDK (Collision Detection Kit) with elements in an array. It keeps getting me false positives of collision. I'm making a game in which the player controls a “ship”, ...
2
votes
1answer
52 views

Should I create .fla files in Flash Professional and import them into Flash Builder?

With Flash Builder and Flash Professional at my disposal for creating games, I'm having a hard time figuring out if I should be creating the .fla files in Flash Professional and then importing them ...
0
votes
1answer
64 views

Box2D + Citrus Engine - Proper Pong Paddles

I am creating a pong clone for my first Citrus Engine project using Box2D. I've tried two types of paddles, both do not fully work. 1) Paddle is a dynamic body with a restitution of 1.0 and friction ...
0
votes
1answer
157 views

How does MMO flash games works? [closed]

I want to know how does MMO flash games work, for example: Dofus and Club Penguin. I want to know if by ony using Adobe Flash and ActionScript you can do MMO games, or if there is other way to work ...
1
vote
1answer
186 views

How can I get my Flash game to scale to all mobile device screen sizes?

I want my application to automatically scale its size depending on the screen size. I want my application to fit any screen size automatically. I am making my application for mobile devices, how can I ...
0
votes
1answer
130 views

OnClick events - using Scaleform UI with Cryengine 3.5.4

I've created a UI in Flash, set up an xml file for it and designed a flowgraph to ensure it displays when I launch. However, clicking on the buttons doesn't appear to do anything, despite me writing ...
1
vote
1answer
163 views

Syncing world in a multiplayer

I have been working on a client-server architecture for my multiplayer game. The server is used for communication between Clients. There is no cheat control because I trusting all clients :) I don't ...
0
votes
1answer
88 views

Using external music mp3 in flash game [closed]

sorry for my english. Im relative new to flash game development, Im creating a game and I need some big size mp3 files. If I add them into flash, .swf file will be too big. I guess I need to host mp3 ...
0
votes
3answers
49 views

Splitting a large number of FLAs into multiple gifs

I currently have a large number (300 or so) FLAs that I wish to convert to GIFs for a HTML5 game I'm creating. Each one of these FLAs contains multiple animations in the timeline, and they all have ...
2
votes
2answers
111 views

Splitting game into multiple standalone parts

I'm digging into Starling's CitrusEngine game engine. I try to understand the idea of structuring the game. If you take a look at chrome.angrybirds.com or puddingmonsters.com you see that games load ...
2
votes
1answer
136 views

Is there a better alternative to Timers to increment speed?

I'm making a chaser game in flash, where you would press an arrow key and the player would move in that direction then stop on another point on a grid, as the enemy does the same and chases the ...
0
votes
2answers
152 views

declaring variables in a render/game loop: good idea or bad?

I was just wondering how most of you like to declare your variables: for a variable you know will be used and changed frequently (i.e. every frame), do you declare those outside of the loop and simply ...
1
vote
2answers
141 views

Can I make a flash file I developed to run on Androis / IOS?

I've created a simple game using ActionScript 3.0 and Adobe Flash CS5. Is there any way to run this creation on Android / Apple IOS ? (Even if so, I still have no Idea how to work with "touch" ...
0
votes
1answer
112 views

Rotating an object about a point (2D) using box2d

i just started developing using box2d on flixel and i realise the pivot point of the rotation of an object in box2d is set to the center of an object. i had read on forums and i found out that ...
2
votes
1answer
216 views

How do I get URL parameters from a Flash game (developed with Unity3D)?

I made a simple Flash game in C# using Unity3D. It interacts well with a web page: There is a textbox for the player to type their name and that name is used in-game. Now I want to pass the player's ...
2
votes
2answers
276 views

How can I determine an appropriate frame count for various fighting game animations?

I am currently starting to outline a fighting game I'm doing with a friend. The biggest obstacle for me now is determining frames for every move. How can I determine how many frames should a quick ...
2
votes
0answers
110 views

Away3D & Directional Light w/ Rotating Meshes

This is likely a stupid error but I can't seem to find what I've done wrong. I've got a simple scene with 10 cylinders rotating at a default speed. If I grab one of these cylinders I can rotate it ...
0
votes
1answer
277 views

Collision for mobile game

I'm writing a little game in as3 using Starling, and I need to check collision between 2 boats that can rotate. I don't need the pixel perfect collision, but bounds collision is not enough too. The ...
2
votes
2answers
226 views

Adobe Air turn based multiplayer Game, sockets vs http bandwidth

I am developing an Adobe Air multiplayer game for iPad. It is turn based and not realtime. It is like checkers game. I want to use a client server model. I have found 2 options to connect to server so ...
-3
votes
1answer
36 views

Fixing my button in flash? [closed]

I am writing a small point and click adventure game for my friend, (and I need the practice) and I cannot figure out why I keep getting this error message. Basically what happens is when I run the ...
0
votes
1answer
81 views

Dynamically editing a movieclip at runtime

I am trying to make a flash game(actionScript-3 if it matters) to test what I learned so far. And, in the game, I want to make the character(a robot?) customizable. The first solution I found was to ...
0
votes
1answer
384 views

AS3 + Flash IDE - Stage Boundaries and Collision in Sidescroller not working properly

I am trying to do a pretty simple sidescroller in Action Script 3 with Flash CS6 and I am currently stuck at the stage boundaries and the level scrolling. My hero should move freely in the middle of ...
0
votes
1answer
141 views

Adobe Air Mobile AS3 app: challenges and how to overcome them?

I made a PC flash game for LD 26 - minimalism and I am working on porting it to Android. Some questions I'd like to ask: Is it bad to heavily use vector graphics (ie. this.graphics.lineTo()) in ...
2
votes
2answers
2k views

What needs to be done to port a Windows Flash game to Android?

My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of ...
0
votes
1answer
195 views

Real cash gambling app

I am making a cash game like deal or no deal for use as an android app, using adobe software. The idea is player wagers 50 pence through Paypal plays the game wins, say, £10 pounds and then cash out. ...
0
votes
1answer
112 views

How to stretch Movie Clip according to user's touch coordinates?

I have code like this: touchX = e.stageX; touchY = e.stageY; I also have a player movieclip that I'm trying to make shoot lasers. So I got the MovieClip to appear and rotate according to the ...
-1
votes
1answer
256 views

Flixel or Pygame for a small game? [closed]

I have some experience in Bash and Python, Lua. I've always wanted to try and make point & click quest games. Most quest games I loved aesthetically and gameplay wise were made with Flash. So ...
3
votes
3answers
304 views

Best way to network the movement of 2D tanks?

I'm working on a multiplayer Flash game with a Python server and I have a quick question regarding how I should send positional updates for tanks for other players. Should I choose Option A: When ...
0
votes
0answers
109 views

Flash CS6 Spritesheets and XNA

So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice! I have a few questions to CS6: http://imgur.com/enllkyL Its nifty but it lost its "up ...
0
votes
1answer
214 views

Develop a 2d isometric mobile game on Flash [closed]

I'm building a game on Flash that will run on web/Android/iOS. The game is 2d isometric.I heard that developing mobile apps on Flash sucks and the graphics looks just awful.It'd be quite uncomfortable ...
0
votes
2answers
80 views

Hide movieclip parts that are out of bounds

I'm making a game where one takes a picture of their face to use on a character. I have them zoom in on the picture, but the bitmapdata extends out of its movieclip. How do I assign bounds to my ...
1
vote
1answer
489 views

Camera in Flash

Im having a hard time trying to work out how to implement a smooth camera in flash. In something like openGL i would use a transformation matrix to move the camera around the scene. However with ...
1
vote
1answer
128 views

A controlled trapezoid transformation with perspective projecton

I'm trying to implement a controlled trapezoid transformation in Adobe Flash's ActionScript using the built-in perspective projection facility. To give you an idea of how the effect looks like: ...
0
votes
2answers
187 views

Changing colour while keeping gradient

I'm making a Flash game with ActionScript 3 and I have a square with a gradient applied to it. I am trying to programmatically changing the colour of the square depending on time, for example, some ...
0
votes
1answer
92 views

Make colour change depending on time

I'm making a Flash game (ActionScript 3) and for dynamics I'd like to make the background change colour depending on the clients' time of day. I have a rough idea on how I want to do this, At ...
-1
votes
2answers
794 views

Semi Transparent Background in Scene [closed]

In my game I want to create game over scene which is semi transparent so game scene become partially visible. Game over scene contain several button that are not transparent but I need only ...
0
votes
1answer
161 views

Revolve FlxSprites Around a Central FlxSprite in Flash Game made with Flixel

I have been working on a Flash game made in Flash Builder using the Flixel library. I have been trying to dynamically create a group of FlxSprites , and revolve them around a player controlled class ...
2
votes
1answer
127 views

Deep copying or cloning in actionscript 3

I would like to make a mirror reflection of an entity in Flashpunk. So I would like to copy a spritemap from one Entity to another (reflectionEntity). If i use something like this ...
0
votes
1answer
355 views

Rotate Box Sprite With Circle Body

I want to rotate my rectangular sprite with circle body. The problem is the body doest not attached to the centre of the sprite. This was the default behaviour of the body and sprite. But I want that ...