I'm developing a game using fixed time step, and so far I haven't been using XNA's GameTime class in my code. What uses does the class have, and should I definitely use it in my game, or can I ignore ...
I have been having some minor frame drop issues in a 2D XNA game. To start with, I am a vsync'ed, mixed timestep. That is: IsFixedTimestep = false; ...
I have been reading many different posts and articles about timesteps and while I now understand that fixed timesteps are generally considered superior, I'm having a bit of difficulty implementing one ...
I've got a projectile working perfectly using the code below: //initialised in loading screen 60 is the FPS - projectilEposition and velocity are Vector3 types gravity = new Vector3(0, ...