Tagged Questions
0
votes
2answers
187 views
What is XNA's GameTime used for?
I'm developing a game using fixed time step, and so far I haven't been using XNA's GameTime class in my code. What uses does the class have, and should I definitely use it in my game, or can I ignore ...
6
votes
1answer
494 views
Mitigating the noticability of a frame drop in XNA
I have been having some minor frame drop issues in a 2D XNA game.
To start with, I am a vsync'ed, mixed timestep. That is:
IsFixedTimestep = false;
...
4
votes
3answers
988 views
Still confused about timesteps in XNA
I have been reading many different posts and articles about timesteps and while I now understand that fixed timesteps are generally considered superior, I'm having a bit of difficulty implementing one ...
4
votes
4answers
859 views
Physics timestep questions
I've got a projectile working perfectly using the code below:
//initialised in loading screen
60 is the FPS - projectilEposition and velocity are Vector3 types
gravity = new Vector3(0, ...