Tagged Questions
3
votes
2answers
295 views
How to achieve smooth movement with a fixed timestep
Previously in the update method of my game I was using a variable time step which provided very smooth movement of a player sprite except when the frame rate would drop, even slightly. At that point I ...
1
vote
1answer
322 views
default xna 4.0 gametime don´t works well for 2D physics
I am developing a game using Visual Studio 2010 and XNA 4.0,
after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers ...