2
votes
1answer
171 views

Calculate Distance Using Lifetime, Speed, and Time Between Ticks

I am trying to draw a line from the player to where he is facing, with the line being the distance his rockets will travel. I have ShipMissile.Speed, which is the number of pixels to move per tick, ...
1
vote
1answer
478 views

default xna 4.0 gametime don´t works well for 2D physics

I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers ...
4
votes
4answers
1k views

Still confused about timesteps in XNA

I have been reading many different posts and articles about timesteps and while I now understand that fixed timesteps are generally considered superior, I'm having a bit of difficulty implementing one ...