1
vote
1answer
325 views

default xna 4.0 gametime don´t works well for 2D physics

I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers ...
4
votes
3answers
957 views

Still confused about timesteps in XNA

I have been reading many different posts and articles about timesteps and while I now understand that fixed timesteps are generally considered superior, I'm having a bit of difficulty implementing one ...