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3
votes
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Semi Fixed-timestep ported to javascript
In Gaffer's "Fix Your Timestep!" article, the author explains how to free your physics' loop from the paint one.
Here is the final code, written in C:
double t = 0.0;
const double dt = 0.01;
double ...
3
votes
2answers
962 views
Why does my position interpolation code result in “jumpy” motion?
I am developing an android game with box2d and use a fixed timestep system for advancing the physics.
However as I use this system it requires the box2d positions to be interpolates. I read this ...