As the title says - I can't seem to find any working implementations. I need it for a cross platform game where I need floating point calcs to be deterministic. I can't use strictfp etc. Thanks
I have a mouse cordinates in 2D game (x and y) and a rectangle (x,y, width,height). How to find if the point is in the rectangle? I do not have any code to post here. I'm just searching for help.
I was wondering how does the stars in night time in minecraft work, are they point sprites? And are they placed on a texture or just randomly placed on some far away location. EDIT 1: OK, well, with ...
Background: I'm having a problem getting the jump curve correct for a retro platformer remake project of mine. The original game is for the NES, and the player's velocity is stored in two separate ...